Staredit Network > Forums > Modding Assistance > Topic: Increase a single unit's energy?
Increase a single unit's energy?
Nov 5 2008, 11:08 am
By: Master_Cain  

Nov 5 2008, 11:08 am Master_Cain Post #1



As the title would suggest, I am just wondering if it's possible to increase a unit's max energy.
Believe every unit that uses energy has 200, with an upgrade to 250, so wouldn't suprise me if you can;'t incrase the max energy, and if you could, it would increase every unit's.
However, if it is possible, I'd like to know

Also, the rate at which a medic heals a unit, is it possible to increase this?
Medics are pretty useless for healing the heroes, since their rate is so low, and their hp so high.
Be nice if the HP healed at 2 or 3, rather than 1.

Appreciate the help. :)



None.

Nov 5 2008, 12:40 pm Angle Lock Post #2



explore FireGraft, and u will find a whole new world to modding..



None.

Nov 5 2008, 2:01 pm Master_Cain Post #3



I use Firegraft.
Didn't notice any options for what I ask for.
Unless it's in the exe edits...

Also, on the topic of increasing maximums, anyway to increase the max spider mines, as well?



None.

Nov 5 2008, 2:14 pm Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

No seriously. Stop talking and grab firegraft and experience a whole new level of modding.

He means this:



And for spider mines....




fuck you all

Nov 5 2008, 4:42 pm Master_Cain Post #5



Ahh, in exe edits, of course.
Thanks alot, guys. :)



None.

Nov 7 2008, 2:10 am Master_Cain Post #6



Yeah, it's not working. Heal rate remains the same no matter what value I set it to, and the spider mine count is the same as well.
Though an interesting note, I changed the value down to 11, and I could plant a spider mine in the enemy base, while the vulture is safe in mine. Lol.

Also, energy regain rate always remains the same as well, no matter what value I set it to.

Am I missing something here?

Though changing the initial energy a unit starts with was easy enough.




Nov 7 2008, 3:13 am Corbo Post #7

ALL PRAISE YOUR SUPREME LORD CORBO

Make sure your starcraft version is exactly 1.15.1 otherwise firegraft exe edit won't work.



fuck you all

Nov 7 2008, 3:51 am Sand Wraith Post #8

she/her

EXE edits (to my knowledge) are a bit of a "beta"-type function. They might not work as intended. So far, I've been using them without problems.

Just in case you aren't, you need to be in StarCraft (Brood War[?]) version 1.15.1 for these things to work.

-

Those two points are the problems that I can name to be possibilities.




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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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