Staredit Network > Forums > Modding Assistance > Topic: Which grp file contains all the wireframes...
Which grp file contains all the wireframes...
Oct 18 2008, 4:08 pm
By: Angle Lock  

Oct 18 2008, 4:08 pm Angle Lock Post #1



fine...another question in the same thread....

How do you think I should make a "landing" effect for my valkyrie siege tank when sieging and a lifting off effect for unsieging...

As I was saying, my valkyrie siege tank has turrets on it... so simply shifting it vertically doesn't work....

Post has been edited 2 time(s), last time on Oct 18 2008, 5:51 pm by Angle Lock.



None.

Oct 18 2008, 4:12 pm FlyingHat Post #2



unit\wirefram\grpwire.grp
unit\wirefram\tranwire.grp
unit\wirefram\wirefram.grp

I suggest checking for those three files. In no particular order they are the unit selection wireframe, the big unit wireframe, and something else that has to do with wireframes.

Also, I suggest you make a single thread that contains all of your questions, instead of a bunch of threads.
A bit late but anyways, you're the newest active modder in SEN! Keep on modding and keep on learning....

If you have any other questions I suggest using SEN's search function, I'm sure plenty of other people have asked the same questions you asked. Also, Corboland has a bunch of helpful tutorials that have helped me in the past.

Post has been edited 1 time(s), last time on Oct 18 2008, 4:18 pm by FlyingHat.



None.

Oct 18 2008, 5:49 pm Angle Lock Post #3



fine...another question in the same thread....

How do you think I should make a "landing" effect for my valkyrie siege tank when sieging and a lifting off effect for unsieging...



None.

Oct 19 2008, 12:26 pm Devourer Post #4

Hello

Quote from Angle Lock
fine...another question in the same thread....

How do you think I should make a "landing" effect for my valkyrie siege tank when sieging and a lifting off effect for unsieging...


maybe make the graphics just with 5pixels more down @ each frame? but the green cycle will stay at the "air" position, thats not changeable [as far as i know]



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Oct 19 2008, 4:06 pm Darkmapper Post #5



try to do it with iscripting. In ultimate doom is a jumping dragoon for e.g. Ev you can open the jumping dragoon script and make the same for the tankvalkthing.



None.

Oct 19 2008, 4:27 pm Devourer Post #6

Hello

Quote from Darkmapper
try to do it with iscripting. In ultimate doom is a jumping dragoon for e.g. Ev you can open the jumping dragoon script and make the same for the tankvalkthing.

can someone give me a scripting tutorial??? just wanna see how that works Oo



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Oct 20 2008, 11:21 am Angle Lock Post #7



the only problem I have is....

The turret comes back up when I try to shift it down with IceCC...

The green circle doesn't shift down with the tank...



None.

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