Staredit Network > Forums > SC1 Terrain > Topic: My first Tileset-Terrain
My first Tileset-Terrain
Oct 15 2008, 6:10 pm
By: Devourer  

Oct 15 2008, 6:10 pm Devourer Post #1

Hello

Hi there... I just have started with tileset-terrain-combinations
a new "high-jugnle-terrain" made of the bridge and outpost


what do you think about this?



Please report errors in the Staredit.Network forum.

Oct 15 2008, 6:18 pm Lakai Post #2



Take off the grid

And this is basically just the temple terrain therefor not needing to be extended



None.

Oct 15 2008, 9:53 pm Symmetry Post #3

Dungeon Master

Quote from Lakai
And this is basically just the temple terrain therefor not needing to be extended

You're blind. Or retarded.



:voy: :jaff: :voy: :jaff:

Oct 15 2008, 10:31 pm Falkoner Post #4



It's nice, although I can see right now that if you took off the grid, it would look a lot blockier than you think it is, whenever terraining, take off your grid, it often makes you think things blend when they do not.



None.

Oct 16 2008, 6:55 pm Devourer Post #5

Hello

Quote from Falkoner
It's nice, although I can see right now that if you took off the grid, it would look a lot blockier than you think it is, whenever terraining, take off your grid, it often makes you think things blend when they do not.

crap.... i made the map as a new map.... made screen -> print -> save picture -> imageshack, uploaded -> posted here...
and guess what...
i closed the map without saving :D



Please report errors in the Staredit.Network forum.

Oct 17 2008, 1:46 pm JaBoK Post #6



Well, just as a note, if you want to put the bridge on a temple, you're better off using the double temple edge (when you go in to the editor, place a thin strip of temple in an X shape (as thin as it goes, so unwalkable) and then take the interior corners, to create a thin wall thing that does not have grass in the back end, works wonders for terrain.



None.

Oct 19 2008, 4:42 pm Devourer Post #7

Hello

Quote from JaBoK
Well, just as a note, if you want to put the bridge on a temple, you're better off using the double temple edge (when you go in to the editor, place a thin strip of temple in an X shape (as thin as it goes, so unwalkable) and then take the interior corners, to create a thin wall thing that does not have grass in the back end, works wonders for terrain.

didn't really understand.... can you explain it better??



Please report errors in the Staredit.Network forum.

Oct 20 2008, 1:25 am Falkoner Post #8





He's saying to use that, and put the bridge on that, instead of just on normal temple terrain.



None.

Oct 20 2008, 2:12 am JaBoK Post #9



Well, here's my 3 minute attempt, I'm sure you could dig up better tiles for the edges though.



None.

Oct 20 2008, 3:32 am Falkoner Post #10



Although, I did what he did originally, and I was quite impressed with the results:



Maybe it doesn't look as good in back, but it's pretty smexy in the front, just a bit blocky.



None.

Oct 20 2008, 1:18 pm Devourer Post #11

Hello

Quote from JaBoK
Well, here's my 3 minute attempt, I'm sure you could dig up better tiles for the edges though.

looks nice... but if you zoom: blocky but thanks for that hint :P



Please report errors in the Staredit.Network forum.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
Please log in to shout.


Members Online: DiearAnother