Staredit Network > Forums > Games > Topic: Doom
Doom
Oct 9 2008, 11:50 pm
By: Grand_dracolich  

Oct 9 2008, 11:50 pm Grand_dracolich Post #1



I'll bet several of you have noticed that Doom, a 14-15 year old game, still is going pretty strong. This is mostly due to the source ports and how easy it is to make mods:

http://www.Skulltag.com (Skulltag)
http://www.ZDoom.org (ZDoom)
http://GrafZahl.DRDTeam.org (GZDoom)

Over the past year or two, I've seen a ton of really interesting mods and map packs pushing the limits of these aging engines. Ultimate Torment and Torture, Demon Eclipse and All Out War 2 are some of my my personal favourite mods.

Personally, I've been working on a project porting the Doom 3 monsters to ZDoom (which would probably be the first step towards a full Doom 3 in Doom 2 mod): http://forum.zdoom.org/viewtopic.php?f=19&t=15631.

Anyone else want to say thanks to Id Software for such a fun, long lived, easily customizable game?



None.

Oct 10 2008, 12:32 am Fisty Post #2



I myself am a mapper, and modder-in-training for ZDoom. I have some older maps (which I posted here) and some, more high quality maps, for a secret project ;).

BTW: Anyone played Deus Vult II? That map pack is pure sex. In fact, it's 110mb of sex.



None.

Oct 10 2008, 3:38 am Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

Ya, I'm leader of the graphics team on one of the most huge modding projects Doom will ever meet :shifty:



fuck you all

Oct 10 2008, 4:52 pm Hug A Zergling Post #4



WOO! Doom. I loves ze Skulltag ^^ Im working on a secrety decrety mod right now.



None.

Oct 10 2008, 7:34 pm Phobos Post #5

Are you sure about that?

Quote from name:
I myself am a mapper, and modder-in-training for ZDoom. I have some older maps (which I posted here) and some, more high quality maps, for a secret project ;).

Quote from name:
Ya, I'm leader of the graphics team on one of the most huge modding projects Doom will ever meet :shifty:
Quiet you two!



this is signature

Oct 14 2008, 1:22 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

jdoom looks a whole lot better than zdoom.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 14 2008, 11:09 am Phobos Post #7

Are you sure about that?

But spends more resources and it's practiaclly unmmodable.



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Oct 14 2008, 11:21 am Fisty Post #8



Quote from Phobos
But spends more resources and it's practiaclly unmmodable.
This.
AND it doesn't support ACS Scripting.



None.

Oct 14 2008, 11:35 am Phobos Post #9

Are you sure about that?

If I knew how to mod jDoom, however...



this is signature

Oct 14 2008, 1:54 pm Grand_dracolich Post #10



From what I've seen of the other source ports, ZDoom is the most easily moddable, and I've done some pretty interesting stuff for it, like perfectly emulating the Doom 3 Guardian (seekers and all) and the Quake 4 Gladiator.



None.

Oct 14 2008, 3:25 pm rockz Post #11

ᴄʜᴇᴇsᴇ ɪᴛ!

The fact remains that jdoom looks better, and if you just want to play doom (2, hexen, heretic), it can't be beat. I'm surprised that such an easily moddable port doesn't just use jdoom's 3d models and such.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 14 2008, 3:35 pm Fisty Post #12



Quote from Grand_dracolich
From what I've seen of the other source ports, ZDoom is the most easily moddable, and I've done some pretty interesting stuff for it, like perfectly emulating the Doom 3 Guardian (seekers and all) and the Quake 4 Gladiator.
If you ever finish a Quake 4 mod, let me know. I'd be interested in making maps for it.
EDIT: Actually, you wouldn't mind sending me that script, would you? I could use it as an example script for some of the more advanced work in Doom.



None.

Oct 14 2008, 8:18 pm Grand_dracolich Post #13



Quote from name:Deathman101
If you ever finish a Quake 4 mod, let me know. I'd be interested in making maps for it.
EDIT: Actually, you wouldn't mind sending me that script, would you? I could use it as an example script for some of the more advanced work in Doom.

*Cough*, more of a Quake 2/4 mod continuing the story. There's a demo released that has the Gladiator in it (QNADemo2.pk3/Actors/Strogg/Gladiator.txt), but I'm not sure the link is still good. If not, I'll PM you the code for it on the ZDoom forums.



None.

Oct 16 2008, 6:52 pm Paravin. Post #14



Shit, I remember how scared I once was of Doom I. Those flying heads, and the Spiders..



None.

Oct 16 2008, 7:29 pm Phobos Post #15

Are you sure about that?

lol@Paravin
Corbo'd




this is signature

Oct 27 2008, 3:22 pm Zergblender Post #16



Quote from Paravin.
Shit, I remember how scared I once was of Doom I. Those flying heads, and the Spiders..
Those pink thingies scared the shit out of me. I would play and put like a 1k bullets in them but they didn't stop coming.
Eventually they died at my feet, but I was a complete nervous wreck afterwards.

Atleast it taught us that nothing is sacred anymore and it made us immune from all scary things.



None.

Nov 2 2008, 6:49 am Greo Post #17



Degreelessness mode enabled. Now that's my kind of god mode.



None.

Nov 5 2008, 2:51 pm Grand_dracolich Post #18



Quote from Zergblender
Those pink thingies scared the shit out of me. I would play and put like a 1k bullets in them but they didn't stop coming.
Eventually they died at my feet, but I was a complete nervous wreck afterwards.

Demons (those pink bull things) have 150 health. Pistol does 5 x random (1, 3) damage. It takes 10-30 shots with the pistol or chaingun to kill one, 2 or 3 from the shotgun (not sure exactly how much damage it does), or a good 3 seconds from the chainsaw :P.

Barons of Hell, on the other hand, have 1000 health. Rocket Launcher: 20 x random (1, 8) + 120 (splash) = 140 - 280 damage :).

By the way, I'm trying to adapt the SC2 Roach as a new Doom monster. 100 health, regenerates 5 health every half-second, or so, retreats when low on health and goes right back into combat when it's strong enough, again.

Post has been edited 1 time(s), last time on Nov 5 2008, 6:25 pm by Grand_dracolich.



None.

Nov 7 2008, 8:05 pm Fisty Post #19



Quote from Grand_dracolich
Quote from Zergblender
Those pink thingies scared the shit out of me. I would play and put like a 1k bullets in them but they didn't stop coming.
Eventually they died at my feet, but I was a complete nervous wreck afterwards.

Demons (those pink bull things) have 150 health. Pistol does 5 x random (1, 3) damage. It takes 10-30 shots with the pistol or chaingun to kill one, 2 or 3 from the shotgun (not sure exactly how much damage it does), or a good 3 seconds from the chainsaw :P.

Barons of Hell, on the other hand, have 1000 health. Rocket Launcher: 20 x random (1, 8) + 120 (splash) = 140 - 280 damage :).

By the way, I'm trying to adapt the SC2 Roach as a new Doom monster. 100 health, regenerates 5 health every half-second, or so, retreats when low on health and goes right back into combat when it's strong enough, again.
What's your MSN/AIM/Whatever the fuck you IM with? I have a special proposal.


Oh and http://www.doomworld.com/vb/wads-mods/44644-oscuridad-station-demo-release/
I've done alot of work since my last released map ;)



None.

Nov 7 2008, 10:24 pm Grand_dracolich Post #20



Quote from name:Deathman101
What's your MSN/AIM/Whatever the fuck you IM with? I have a special proposal.
Usually, I sit in either #Skulltag @oftc.net on IRC (As BadLag), or Op SEN @ USEast on Battle.net (as Ghastly_bot or Ghastly_dragon).

Also, I saw you post that on the ZDoom forums. I downloaded it, but haven't gotten around to playing it yet. I was mildly disappointed the only R667 monster in it was the Thamuz, though :P.

Post has been edited 2 time(s), last time on Nov 8 2008, 3:25 am by Grand_dracolich.



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