Staredit Network > Forums > SC1 Map Showcase > Topic: Spongebob Bound 2
Spongebob Bound 2
Sep 13 2007, 11:26 pm
By: Lakai  

Sep 13 2007, 11:26 pm Lakai Post #1





DOWNLOAD!

Author: Lakai@useast
Size: 48.3 kilobytes
Tileset: Badlands
Map Size: 128x128
Players: 5
Computers: 3

Difficulty - 2

if anyone has any maps by Oo.Insane.oO@useast please message me

Post has been edited 2 time(s), last time on Sep 13 2007, 11:40 pm by Lakai.



None.

Sep 15 2007, 7:21 am ATG Post #2



LOL nice pic of sponge bob.Is the bound path a little short or is it just me?

~ATG



None.

Sep 15 2007, 12:39 pm who Post #3



well you know that spongebob's edges near his sponge body have to be orange, yellow. :omfg:
and i can't pass the first level. I must suck.
looks nice though



None.

Sep 15 2007, 3:34 pm Lakai Post #4



Quote from someone09
well you know that spongebob's edges near his sponge body have to be orange, yellow. :omfg:

im not too worried about it :P

Quote from someone09
and i can't pass the first level. I must suck.

practice makes perfect just keep trying and youll get it

Quote from someone09
looks nice though

thanks alot :)



None.

Sep 15 2007, 5:48 pm Within Post #5



Very fun map, I think Eferex already repped it though.



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Sep 20 2007, 9:15 pm Xx.Doom.xX Post #6



Good job on this bound Lakai. I had fun with it. =]



None.

Sep 20 2007, 10:47 pm Lakai Post #7



Thanks ^^ :mudkip:



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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