*Name pending
Technical Information
Size: 256 x 256
Tileset: Jungle
Primary Terrain: Jungle
Map Description
Genre: RPG/Third-Person Shooter
Players: 4 (HIGHLY recommended full house)
Basic plot background:
The year is 2113. Earth is literally torn by war. Mexico and the US have been separated due to repeated bombings of Texas. The countries of the world had disputes amongst themselves, causing them to split into provinces, simply called "groups." International and civil war mingle.
A primarily German group led by Blagden Dietrich, called "Kämpfende Messer," or "Fighting Knife", seems to be gaining power more quickly than other groups. This is where the squad comes in. Quebec Squad fights for the Broadsword group, a North American faction. The squad is taken by airlift to a small base in the South American jungle. A main Kämpfende Messer base is nearby, so the fighting is long and fierce. Their mission: Find Kämpfende Messer's secrets and eliminate the base completely, but what the Broadsword squad discovers is much more than superior weapons or armor...
Characters:
Name: Sgt. Jack "Psycho" Sullivan - Quebec 1
Role: Squad leader, primary rifleman (Jim Raynor (Marine))
Abilities:
-Call airstrike, destroys everything in a fairly large radius, the downside is that nothing is destroyed until the bomber reaches the target from the base, and it can't be used again until the bomber lands and resupplies.
-Call medivac, picks up squad members and returns them to the nearest base, but the squad must survive until the transport arrives.
Personal: Earned the nickname "Psycho" from past conflicts, known to be an enthusiastic fighter and overzealous with air support. Of British-Canadian ancestry.
Name: Corp. Tom "Kilo" Saarsgard - Quebec 2
Role: Squad sniper, recon and range support (Alexei Stukov)
Abilities:
-Snipe mode, Kilo's damage and range improve, but hitpoints and mobility are sacrificed. Kilo cannot move in snipe mode. Has 60 second cooldown which begins upon casting.
-Infrared binoculars, spawns an observer overhead. Kilo cannot move while using infrared binoculars.
-Additionally, Kilo can use cloak for 240 energy and lockdown for 250 in most areas of the map.
Personal: Boasts of killing targets from kilometers away with a single shot. Easygoing.
Name: Spc. Jozef "Flint" Armand - Quebec 3
Role: Squad demolition engineer (Gui Montag)
Abilities:
-Timebomb, destroys anything on the ground in a relatively small radius ten seconds after being set.
-Tripwire mines, makes a small line of bombs that detonate when enemies approach, destroying nearby ground units in a small radius. Ineffective on buildings.
Personal: May be a pyromaniac, always carries flint and magnesium. Oldest member of the squad. Of Russian and Arabian ancestry.
Name: Spc. Erik "Murse" Thatcher - Quebec 4
Role: Squad medic and mechanic, secondary rifleman (Samir Duran)
Abilities:
-First aid, heal up to five nearby infantry units. Has a two-minute cooldown.
-Vehicle mastery (passive), any vehicle Murse pilots becomes a hero.
-Additionally, Murse can use Lockdown for 250 energy in most areas of the map.
Personal: Strange nickname "Murse" comes from his previous occupation as a male nurse. Shares a strong bond with Corp. Saarsgard.
Items New!
Emergency kit: Automatically revives the owner after a short delay, but low health and decreased movement speed. One time use.
Anti-Air Rocket Tube: Fires a single AA missile upon deployment. One time use.
Auxillary Power Core: Sets the sniper's energy to 40% upon use. One time use.
More soon!
Features:
- Teamwork is a must
- Unique, useful abilities will be needed everywhere
- FIVE pilotable vehicles, which are imperative to survival (notice that the only one who could do any damage by just shooting at a vehicle is the squad leader), and as such, are accompanied by an awesome fancypants vehicle system (
in excess of 100 triggersreally hugeprojected to be 440 triggers, 110 for each player), which will be revealed in the demo - Randomized battle chatter
- Incapacitated team members aren't dead until you are: Bring a body to the hospital to revive your squad mate
- WTFITEMS?
- Story-driven gameplay!
- MOAR!
Screenshots
Current (not final) main allied base.
ULTRA HIGH TECH CASTING SYSTEM!
Airstrikes destroy everything, including teammates.
Don't worry, he'll walk it off after a visit to the hospital.
Crusin' down the jungle...
In mah vul-ture.
Progress List
- Core systems
- Player 1's abilities: Airstrikes done, medivac un-started
- Player 2's abilities: Snipe mode done, infrared binoculars un-started
- Player 3's abilities: Timebomb done, tripwire bomb un-started
- Player 4's abilities: First aid done, vehicle mastery unstarted
- Revival: Found a few bugs thanks to multiplayer testing, but now it's pretty good. The only one that I've found that can still happen is caused by other players being assholes.
- Vehicles: Only a bunch (by bunch I mean SHIT-TON) of trigger copying before it's demo-ready!
- Gameplay
- Unit naming: Almost done
- Unit placement: ~12.5%
- Terrain: ~12.5%
- Missions: Un-started
- Balance: Un-started
- Items: Brainstorming
- Other
- Topic: Only as done as the map is
- Overall: The core is coming along nicely, but I still have a lot to go. Perhaps 7% complete.Progress: 7%
Emergency Testers/Slaves at my beck and call:
1. NerdyTerdy (I'M VOLUNTEERING YOU)
2. EcHo
3. MadZombie
4. lil-inferno (You saw the map before other people, so you're a tester now. There is no way out except for death. )
5. Vi3t-X
6. NinjaHobbit
A note to testers: Don't expect to be called on much. I plan on doing as much testing as possible single-player.
DEMO
A (beta) demo is now available! Features revival system, ALL primary abilities, player 1 vehicle system and a little of player 2 (for all jeeps and enemy tanks only right now), and a mini-mission! Suggested that you have as many players as possible and a fast method of communication.
Note: The original demo that I put up here was moar for lulz. The one that's up now is a little better. I balanced out the units a little and made the terrain in the battlefield more interesting, along with taking out a TON of bugs. Have fun!
Changelog
Special thanks to NerdyTerdy, of course!
Attachments:
Post has been edited 57 time(s), last time on Dec 30 2009, 3:39 am by FatalException.
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