Staredit Network > Forums > SC1 Map Production > Topic: Squad Tactics
Squad Tactics
Sep 1 2008, 9:01 pm
By: FatalException  

Sep 1 2008, 9:01 pm FatalException Post #1



Squad Tactics*
*Name pending

Technical Information
Size: 256 x 256
Tileset: Jungle
Primary Terrain: Jungle

Map Description
Genre: RPG/Third-Person Shooter
Players: 4 (HIGHLY recommended full house)
Basic plot background:
The year is 2113. Earth is literally torn by war. Mexico and the US have been separated due to repeated bombings of Texas. The countries of the world had disputes amongst themselves, causing them to split into provinces, simply called "groups." International and civil war mingle.
A primarily German group led by Blagden Dietrich, called "Kämpfende Messer," or "Fighting Knife", seems to be gaining power more quickly than other groups. This is where the squad comes in. Quebec Squad fights for the Broadsword group, a North American faction. The squad is taken by airlift to a small base in the South American jungle. A main Kämpfende Messer base is nearby, so the fighting is long and fierce. Their mission: Find Kämpfende Messer's secrets and eliminate the base completely, but what the Broadsword squad discovers is much more than superior weapons or armor...

Characters:
Name: Sgt. Jack "Psycho" Sullivan - Quebec 1
Role: Squad leader, primary rifleman (Jim Raynor (Marine))
Abilities:
-Call airstrike, destroys everything in a fairly large radius, the downside is that nothing is destroyed until the bomber reaches the target from the base, and it can't be used again until the bomber lands and resupplies.
-Call medivac, picks up squad members and returns them to the nearest base, but the squad must survive until the transport arrives.
Personal: Earned the nickname "Psycho" from past conflicts, known to be an enthusiastic fighter and overzealous with air support. Of British-Canadian ancestry.

Name: Corp. Tom "Kilo" Saarsgard - Quebec 2
Role: Squad sniper, recon and range support (Alexei Stukov)
Abilities:
-Snipe mode, Kilo's damage and range improve, but hitpoints and mobility are sacrificed. Kilo cannot move in snipe mode. Has 60 second cooldown which begins upon casting.
-Infrared binoculars, spawns an observer overhead. Kilo cannot move while using infrared binoculars.
-Additionally, Kilo can use cloak for 240 energy and lockdown for 250 in most areas of the map.
Personal: Boasts of killing targets from kilometers away with a single shot. Easygoing.

Name: Spc. Jozef "Flint" Armand - Quebec 3
Role: Squad demolition engineer (Gui Montag)
Abilities:
-Timebomb, destroys anything on the ground in a relatively small radius ten seconds after being set.
-Tripwire mines, makes a small line of bombs that detonate when enemies approach, destroying nearby ground units in a small radius. Ineffective on buildings.
Personal: May be a pyromaniac, always carries flint and magnesium. Oldest member of the squad. Of Russian and Arabian ancestry.

Name: Spc. Erik "Murse" Thatcher - Quebec 4
Role: Squad medic and mechanic, secondary rifleman (Samir Duran)
Abilities:
-First aid, heal up to five nearby infantry units. Has a two-minute cooldown.
-Vehicle mastery (passive), any vehicle Murse pilots becomes a hero.
-Additionally, Murse can use Lockdown for 250 energy in most areas of the map.
Personal: Strange nickname "Murse" comes from his previous occupation as a male nurse. Shares a strong bond with Corp. Saarsgard.

Items New!
Emergency kit: Automatically revives the owner after a short delay, but low health and decreased movement speed. One time use.
Anti-Air Rocket Tube: Fires a single AA missile upon deployment. One time use.
Auxillary Power Core: Sets the sniper's energy to 40% upon use. One time use.
More soon!

Features:
  • Teamwork is a must
  • Unique, useful abilities will be needed everywhere
  • FIVE pilotable vehicles, which are imperative to survival (notice that the only one who could do any damage by just shooting at a vehicle is the squad leader), and as such, are accompanied by an awesome fancypants vehicle system (in excess of 100 triggers really huge projected to be 440 triggers, 110 for each player), which will be revealed in the demo
  • Randomized battle chatter
  • Incapacitated team members aren't dead until you are: Bring a body to the hospital to revive your squad mate
  • WTFITEMS?
  • Story-driven gameplay! :O
  • MOAR!

Screenshots

Current (not final) main allied base.

ULTRA HIGH TECH CASTING SYSTEM!

Airstrikes destroy everything, including teammates.

Don't worry, he'll walk it off after a visit to the hospital.

Crusin' down the jungle...

In mah vul-ture.

Progress List
  • Core systems
  • Player 1's abilities: Airstrikes done, medivac un-started
  • Player 2's abilities: Snipe mode done, infrared binoculars un-started
  • Player 3's abilities: Timebomb done, tripwire bomb un-started
  • Player 4's abilities: First aid done, vehicle mastery unstarted
  • Revival: Found a few bugs thanks to multiplayer testing, but now it's pretty good. The only one that I've found that can still happen is caused by other players being assholes.
  • Vehicles: Only a bunch (by bunch I mean SHIT-TON) of trigger copying before it's demo-ready!
  • Gameplay
  • Unit naming: Almost done
  • Unit placement: ~12.5%
  • Terrain: ~12.5%
  • Missions: Un-started
  • Balance: Un-started
  • Items: Brainstorming
  • Other
  • Topic: Only as done as the map is
  • Overall: The core is coming along nicely, but I still have a lot to go. Perhaps 7% complete.
    Progress: 7%


Emergency Testers/Slaves at my beck and call:
1. NerdyTerdy (I'M VOLUNTEERING YOU)
2. EcHo
3. MadZombie
4. lil-inferno (You saw the map before other people, so you're a tester now. There is no way out except for death. :shifty:)
5. Vi3t-X
6. NinjaHobbit
A note to testers: Don't expect to be called on much. I plan on doing as much testing as possible single-player.

DEMO
A (beta) demo is now available! Features revival system, ALL primary abilities, player 1 vehicle system and a little of player 2 (for all jeeps and enemy tanks only right now), and a mini-mission! Suggested that you have as many players as possible and a fast method of communication. :P
Note: The original demo that I put up here was moar for lulz. The one that's up now is a little better. I balanced out the units a little and made the terrain in the battlefield more interesting, along with taking out a TON of bugs. Have fun!
Changelog


Special thanks to NerdyTerdy, of course!

Attachments:
Squad Tactics alpha.scx
Hits: 29 Size: 134.47kb

Post has been edited 57 time(s), last time on Dec 30 2009, 3:39 am by FatalException.



None.

Sep 2 2008, 4:19 am Echo Post #2



I'll be a tester because I love you



None.

Sep 2 2008, 4:39 am Madroc Post #3



Yeehaw!
Sounds like a great fun map.



None.

Sep 2 2008, 6:52 pm FatalException Post #4



Idea that needs feedback, people:
Since this map is kind of a third-person shooter, it's going to get really hard really fast when the enemy numbers start growing. I'm thinking of throwing in a feature that reactivates auto-aim (temporarily) when you get yourself into enough trouble. Yes? No?



None.

Sep 2 2008, 7:44 pm Impeached Post #5



Looks interesting, but there are already at least 2 maps in my folder named Squad Tactics, both different. It's an OK name, but just too typical.



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Sep 2 2008, 8:15 pm FatalException Post #6



Yeah, Squad Tactics is just the working name, like Project Revolution for the Wii, except the real name will actually be cooler. :P



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Sep 2 2008, 8:37 pm MadZombie Post #7



lose "tactics" :C !

I would like to test >:V !



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Sep 18 2008, 3:32 am Echo Post #8



Any updates? :(



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Sep 21 2008, 6:02 am FatalException Post #9



The vehicle system is proving larger than I thought... Demo delayed 'n stuff.



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Sep 30 2008, 5:26 am UnholyUrine Post #10



Name it "Call of Duty: Squad mode"
LOL!!

anyway.. this seems really cool. You just gotta be careful that you nail the game play AND finish the RPG...
Don't make the squad member too high HP (or at least not at the beginning) .. Force more on strategy ;)

you should also Do bosses.. do some that have ridiculous high HP or something..
and do some that has their own squad.. that'd be cool

You can also set a reaccuring rival squad XD with 4 other personalities.. that'd be even cooler...



None.

Oct 12 2008, 11:33 pm Echo Post #11



Ew this map is Canadian. Fail by default.



None.

Oct 12 2008, 11:36 pm FatalException Post #12



It's not, actually. It's AMURICAN.

Three of the four playable characters are not Canadian. The map takes place in South America. It is made by someone who isn't Canadian. Don't you be callin' it fail, or I'll boot you from the tester list. <.<



None.

Oct 18 2008, 7:44 am Devourer Post #13

Hello

sounds very good, hope you don't make any crap with that great idea :D
between:
called "Kämpfenden Messer," or "Fighting Knife", <--- is a Quote from you, I'm form germany, it is called" Kämpfende Messer" ... just the last "n" should be removed ;)



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Oct 18 2008, 2:27 pm lil-Inferno Post #14

Just here for the pie

Airstrikes are sexy :). However, the bad thing about them is I actually took the time to airstrike the entire mainbase, and even the airstrip where the airstrike pilots are launched, and even killed Fatal while testing with him. Of course though, I was a dick and brought his unconscious body out into the jungle and left him there.




Oct 18 2008, 11:52 pm Vi3t-X Post #15



Needs more Viet.



None.

Oct 19 2008, 12:55 am FatalException Post #16



Vi3t, you want be tester nao?
Quote from lil-Inferno
Airstrikes are sexy :). However, the bad thing about them is I actually took the time to airstrike the entire mainbase, and even the airstrip where the airstrike pilots are launched, and even killed Fatal while testing with him. Of course though, I was a dick and brought his unconscious body out into the jungle and left him there.
Yeah, I haven't made it so you can't target airstrikes inside the base yet. :P
Quote from Devourer
sounds very good, hope you don't make any crap with that great idea :D
between:
called "Kämpfenden Messer," or "Fighting Knife", <--- is a Quote from you, I'm form germany, it is called" Kämpfende Messer" ... just the last "n" should be removed ;)
Oh, thanks, I just got it from one of those translation websites. I'll change it. :)



None.

Dec 18 2008, 9:13 pm FatalException Post #17



UPDATE: There's an update! I finished snipe mode, and I could, theoretically, release an alpha demo with nothing but the abilities and some stuff to destroy sometime today. If I did, though, only player 1 would be able to use vehicles, and there's some rather interesting bugs in the revival system that you'll run into if you try to find them. ;)



None.

Dec 19 2008, 8:42 pm Impeached Post #18



DOWNLOAD MAP NOW!
Disclaimer: It may kill you.



None.

Dec 20 2008, 12:53 am FatalException Post #19



UPDATE: F'ing demo! Play it!

Another update: That demo sucked, so I made it better!

Post has been edited 1 time(s), last time on Dec 20 2008, 2:03 am by FatalException.



None.

Dec 20 2008, 4:55 pm Vi3t-X Post #20



The Demo was... just messed up. How many times do I have to tell you: I CAN'T PLANT BOMBS WHEN I'M DEAD.



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