Staredit Network > Forums > SC1 Map Showcase > Topic: Chain Reaction!
Chain Reaction!
Aug 31 2008, 2:39 pm
By: Psionic_Storm  

Aug 31 2008, 2:39 pm Psionic_Storm Post #1



Chain Reaction




This is a small, simple & fun, 6-player arena map i made to take a break from other projects, but due to some annoying bugs it took me much longer to make than i expected. :D



General information:

category: arena
players: 2-6
map size: 64x64
map tileset: space



Description:

At the beginning of the game, you select the game options, including ffa/teams, number of lives, and map vision. Once everything is set, the game begins!

You control a defiler with dark swarm (how new :unsure:). If you use swarm on empty ground, it creates a particle (archon) that will move around the map randomly. If you swarm on a particle, it will explode, blowing up all other particles around it, which also make new explosions, and so on - thus creating a chain reaction, which usually results in great series of explosions. :D There are also particles which have an explosion of a 2x radius (dark archons), take care with these!

Your objective is to destroy your opponents. The person who dies loses a life and respawns at one of the eight respawn locations (but can not respawn near other players). Last man/team standing (depending on settings) wins.

Oh and one of the most important things, do not blow your own self up.
:P



Screenshots:









Download latest version (1.0.3):

http://www.staredit.net/files/792/

Enjoy!



Any feedback/suggestion/bug report is appreciated. :P

Post has been edited 1 time(s), last time on Oct 4 2008, 1:29 pm by Psionic_Storm.



None.

Aug 31 2008, 4:40 pm lil-Inferno Post #2

Just here for the pie

Bonkers. You made this in like, a week, Lol. It takes me about a year to finish a map (Hence why I never finished one to my content.) Great map, but why did you change it from crystals to moving archons? I thought the whole point was that you would set up a trap that you would set off if anyone were to come near. However, it could backfire by someone "de-fusing it" and thus possibly exploding you.




Aug 31 2008, 5:30 pm Psionic_Storm Post #3



I am very slow too, i spent more hours per day on this map than I usually do. ^^

Lol, in that version i showed you the map was in its infant stages where i actually just tested the chain reaction effect. Anyways, crystals would have been a total fail. You can't, as you said 'set up a trap' with them, because others would notice them from a really large range and just blow them up. Actually, if the objects don't move, there is like no way to kill anyone. It is more fun this way, trust me. :P



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Aug 31 2008, 5:46 pm JaFF Post #4



I tested this and I must say, that it's one epic map. Especially when you fill the map with archons and then blow up 1/4 of the map with yourself and anyone who was unfortunate enough to be caught in the CHAIN REACTION!!! :D



None.

Aug 31 2008, 7:37 pm Impeached Post #5



Pwnmap.



None.

Aug 31 2008, 9:44 pm Kaias Post #6



Played it.
Fun but difficult. I won but the second half of the game I stayed in a corner blowing up particles around me going out occasionally to kill someone near me.



None.

Sep 1 2008, 4:57 pm UnholyUrine Post #7



A Suggestion =O
Make it so that you don't die if your Defiler's Burrowed... XD
Although u'd probably have to change a lot of triggers to do that..
It'd make it more fun (altho some ppl might just turtle.. so it's NOT the best suggestion :C)

Here're some BETTER suggestions (after playing it)
Make extra explosions (at least for the charged particle) so ppl know the Radius of the explosion :P
I bet you can also make a version where you use Corsair's disruption web and use reavers in a smaller arena... And it'd be just as much fun :P



None.

Sep 1 2008, 5:17 pm Psionic_Storm Post #8



Quote from UnholyUrine
A Suggestion =O
Make it so that you don't die if your Defiler's Burrowed... XD
Although u'd probably have to change a lot of triggers to do that..
It'd make it more fun (altho some ppl might just turtle.. so it's NOT the best suggestion :C)

Not that much triggers. :D
But, as you answered it yourself, turtling is a great problem, even if you could be killed while burrowed and it would be just for hiding (that was how i first thought about it).

Quote from UnholyUrine
Here're some BETTER suggestions (after playing it)
Make extra explosions (at least for the charged particle) so ppl know the Radius of the explosion :P

Extra explosions would not be a bad idea but if two charged particles blow up near each other, the mobile grids mess up completely. :(
So, eventually, players will not know what their radius is.

Quote from UnholyUrine
I bet you can also make a version where you use Corsair's disruption web and use reavers in a smaller arena... And it'd be just as much fun :P

Lol? :unsure: :P



None.

Sep 2 2008, 2:08 am Kaias Post #9



Quote from Psionic_Storm
Quote from UnholyUrine
A Suggestion =O
Make it so that you don't die if your Defiler's Burrowed... XD
Although u'd probably have to change a lot of triggers to do that..
It'd make it more fun (altho some ppl might just turtle.. so it's NOT the best suggestion :C)

Not that much triggers. :D
But, as you answered it yourself, turtling is a great problem, even if you could be killed while burrowed and it would be just for hiding (that was how i first thought about it).

Quote from UnholyUrine
Here're some BETTER suggestions (after playing it)
Make extra explosions (at least for the charged particle) so ppl know the Radius of the explosion :P

Extra explosions would not be a bad idea but if two charged particles blow up near each other, the mobile grids mess up completely. :(
So, eventually, players will not know what their radius is.

Quote from UnholyUrine
I bet you can also make a version where you use Corsair's disruption web and use reavers in a smaller arena... And it'd be just as much fun :P

Lol? :unsure: :P
Mobile grids? What would you need mobile grids for in a map like this?



None.

Sep 2 2008, 1:13 pm Psionic_Storm Post #10



Quote from Kaias
Mobile grids? What would you need mobile grids for in a map like this?

I don't, but if i make more explosions for dark archons, like as UnholyUrine suggested, i would need them.



None.

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