Bonkers. You made this in like, a week, Lol. It takes me about a year to finish a map (Hence why I never finished one to my content.) Great map, but why did you change it from crystals to moving archons? I thought the whole point was that you would set up a trap that you would set off if anyone were to come near. However, it could backfire by someone "de-fusing it" and thus possibly exploding you.
I am very slow too, i spent more hours per day on this map than I usually do.
Lol, in that version i showed you the map was in its infant stages where i actually just tested the chain reaction effect. Anyways, crystals would have been a total fail. You can't, as you said 'set up a trap' with them, because others would notice them from a really large range and just blow them up. Actually, if the objects don't move, there is like no way to kill anyone. It is more fun this way, trust me.
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I tested this and I must say, that it's one epic map. Especially when you fill the map with archons and then blow up 1/4 of the map with yourself and anyone who was unfortunate enough to be caught in the CHAIN REACTION!!!
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Played it.
Fun but difficult. I won but the second half of the game I stayed in a corner blowing up particles around me going out occasionally to kill someone near me.
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A Suggestion =O
Make it so that you don't die if your Defiler's Burrowed... XD
Although u'd probably have to change a lot of triggers to do that..
It'd make it more fun (altho some ppl might just turtle.. so it's NOT the best suggestion :C)
Here're some BETTER suggestions (after playing it)
Make extra explosions (at least for the charged particle) so ppl know the Radius of the explosion
I bet you can also make a version where you use Corsair's disruption web and use reavers in a smaller arena... And it'd be just as much fun
None.
A Suggestion =O
Make it so that you don't die if your Defiler's Burrowed... XD
Although u'd probably have to change a lot of triggers to do that..
It'd make it more fun (altho some ppl might just turtle.. so it's NOT the best suggestion :C)
Not that much triggers.
But, as you answered it yourself, turtling is a
great problem, even if you could be killed while burrowed and it would be just for hiding (that was how i first thought about it).
Here're some BETTER suggestions (after playing it)
Make extra explosions (at least for the charged particle) so ppl know the Radius of the explosion
Extra explosions would not be a bad idea but if two charged particles blow up near each other, the mobile grids mess up completely.
So, eventually, players will
not know what their radius is.
I bet you can also make a version where you use Corsair's disruption web and use reavers in a smaller arena... And it'd be just as much fun
Lol?
None.
A Suggestion =O
Make it so that you don't die if your Defiler's Burrowed... XD
Although u'd probably have to change a lot of triggers to do that..
It'd make it more fun (altho some ppl might just turtle.. so it's NOT the best suggestion :C)
Not that much triggers.
But, as you answered it yourself, turtling is a
great problem, even if you could be killed while burrowed and it would be just for hiding (that was how i first thought about it).
Here're some BETTER suggestions (after playing it)
Make extra explosions (at least for the charged particle) so ppl know the Radius of the explosion
Extra explosions would not be a bad idea but if two charged particles blow up near each other, the mobile grids mess up completely.
So, eventually, players will
not know what their radius is.
I bet you can also make a version where you use Corsair's disruption web and use reavers in a smaller arena... And it'd be just as much fun
Lol?
Mobile grids? What would you need mobile grids for in a map like this?
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Mobile grids? What would you need mobile grids for in a map like this?
I don't, but if i make more explosions for dark archons, like as UnholyUrine suggested, i would need them.
None.