wait blocks
Aug 14 2008, 10:56 pm
By: gam_crazy  

Aug 14 2008, 10:56 pm gam_crazy Post #1



i read somwhere on here once, that if u r using hyper triggers(ht) on i specific player then u can use waits on another player that doesnt have hyper triggers(ht). I noticed right off that the player without ht was using them. Then i tried using waits on that player, at first it was fine , but as i continued making units come and move, well, it got all screwed up. Is there an esier way than using death counters to fix this? O, by the way, this is a "frogger" type of map and theyr r comp units (cars) going across the screen, in which the ling (frog) is supposed to get past. The problem is how fast and in what order the "cars" are created.



None.

Aug 15 2008, 1:07 am Falkoner Post #2



You're still getting wait blocks, the problem you're having now though isn't related to hypertriggers, instead it's related to waits blocking each other, the problem isn't with hypertriggers it's with 2 waits trying to run at once under the same player. There really isn't a much simpler way than using Death Counts, trust me, they're not that hard to use once you start.



None.

Aug 15 2008, 6:25 am MillenniumArmy Post #3



This may help a little but not by much though, but

Say you have a wait 5000 millisec block. Break it down into two 2500 millisec blocks or so, because as soon as one wait block is over, it allows other triggers to initiate simultaneously with the next wait block in the same trigger. Basically instead of one trigger having to wait 5 seconds before initiating, it may only have to wait half that time. However, this totally depends on how many triggers with non HT wait actions and their order. Beware though, if used too carelessly it may infact prolong the "wait" even longer :P

But ultimately, I still think using deathcounts is the way to do it; it is a flawless technique. Well, if you really don't want to use it, then for like timing purposes or whatever, have it so that once a unit reaches a certain location along it's pathline, it'll create a new unit.



None.

Aug 15 2008, 6:37 am Bolshevik Post #4



Instead of using wait blocks, make a 1x6 Path of dirt or so, Make locations "A, B, C" right next to each other and Location "End" on the last square
Should look like this in your 1x6 Path >[A B C _ _ End]< (_'s indicating blankness)
Now just have a Marine created at A, B or C and have him walk to "End." Based upon what location he's created at, will determine a Virtual wait block
Got it?



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