Speed up Units?
Aug 6 2008, 10:43 pm
By: Zombiechao  

Aug 10 2008, 11:33 pm Falkoner Post #21



I don't think 16x was ever really possible..



None.

Aug 11 2008, 1:36 am Pyro682 Post #22



I just wanna say,
Any infantry unit that can change movement speed can have a super duper walking speed under the right conditions. I'm sure youve all seen it.
Throw two units running at eachother (with increased speeds) and then they run side by side perpendicularily (Sp? I just made up a word?) I dont know what the word is, but they change their direction by 90 degrees. They run side by side, super super fast.
Units like Zealots, Zerglings, Lurks(but only for about 3 building squares), Hydralisks, Firebats, and rines (maybe others?) are good examples of this.



None.

Aug 11 2008, 1:42 am NudeRaider Post #23

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah, we've seen it.
And the effect is of no use.
It's just an annoying glitch.




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[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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