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Taking StarCraft Map Making to the Limit!
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Pretty much. I mean, you start out looking at what seems like a good balance, and then test it to make it perfect from there. Yes, the original SC creators did balance it through repeated testing, and they still didn't get it right, hence certain patches changing costs of things.
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eight archons burning...
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it also helps to know the units inside and out. You'd be amazed how many times I've had to explain explosive damage vs concussive and normal. So many haven't the slightest idea they even exist. Of course, then they act like they know and presume you mean splash when you said explosive =P. Also, make sure you understand splash relationships, since some units don't hurt yourself but hurt allied, etc. Come to think of it, is there any unit with splash that doesn't hurt allied? I don't think so... But sieged tanks of course hurt everyone.
![]() ![]() ![]() ![]() ![]() ![]() "If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." - Jack Handey
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