Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Probe Building Stacking
Probe Building Stacking
Jul 25 2008, 7:59 pm
By: Matt Burch  

Jul 25 2008, 7:59 pm Matt Burch Post #1



If you blind a probe, you can sort of stack buildings. The bottom right corner of fog is very close to the probe, and you can get 1-3 tiles stacked onto another building. Works best with two nexus, pylons is cool too.

Don't know if this is already known or not yet, I told a few people about this already. I thought it was pretty cool when i did it.
Probably useless because it isn't fully stacked, but hey can do some new things with this maybe. The only really usefulness this has is like to wall better, or to limit direction and area of stacking. So players maybe don't stack more than 1 building in a spot.

Maybe this can go into a trick map. You get a neutral unit, a medic, and a probe. You have to make the neutral unit go across the wall by stacking a building ontop of it.
Or have to build a photon cannon halfway ontop of a pylon to reach an enemy unit you have to kill.

Just wanted to share this with you all. :)



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Jul 25 2008, 8:07 pm Falkoner Post #2



I remember using this basic idea to build command centers closer to minerals than normally possible :P



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Jul 25 2008, 8:07 pm Matt Burch Post #3



How did that work?



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Jul 25 2008, 8:23 pm Falkoner Post #4



You would memorize where the minerals were on the map, and then before you even explored and saw the minerals, you would blind your SCV, and have it walk closer than normal, just far enough away that it couldn't see them, and then build



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Jul 25 2008, 8:42 pm Matt Burch Post #5



oh sweet. I'd love to play a new "tricks" map. Hell I'd make one if i wasn't lazy lol.



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Jul 26 2008, 7:31 am zB-C-yamico96 Post #6



Falkoner that sounds kewl ._.;



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Jul 29 2008, 12:52 am Kaias Post #7



Quote from Falkoner
You would memorize where the minerals were on the map, and then before you even explored and saw the minerals, you would blind your SCV, and have it walk closer than normal, just far enough away that it couldn't see them, and then build
I just tried that out, just as you said, and it doesn't work.

Maybe it's been patched since you tried.



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Jul 29 2008, 2:39 am KrayZee Post #8



It is old, but nonetheless still fun to pull off.



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Jul 29 2008, 2:54 pm Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Kaias
Quote from Falkoner
You would memorize where the minerals were on the map, and then before you even explored and saw the minerals, you would blind your SCV, and have it walk closer than normal, just far enough away that it couldn't see them, and then build
I just tried that out, just as you said, and it doesn't work.

Maybe it's been patched since you tried.
Yes, Blizzard patched that bug with the mineral distance. But I didn't know that it is still possible to stack some buildings with it.




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[08:42 pm]
Ultraviolet -- :wob:
[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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