One of my attempts at rotational symmetry. Has quite a few problems, but it had been sitting on BMWN forever half finished, and I finally sat down and finished it. Although it does have problems, I still think its an ok for-fun map, but if anyone has any ideas on how to fix the issues (Tankable nats, no room for more expos) without drastically changing the map design, let me know.
Download:
http://www.panschk.de/mappage/(4)Hangman(n).scm
Dweb near cliffs. Put nat further back. Remove half the doodads so it doesn't clutter. Actually, make this a (2) 1v1 map. It would be a better choice.
None.
Dweb near cliffs. Put nat further back. Remove half the doodads so it doesn't clutter. Actually, make this a (2) 1v1 map. It would be a better choice.
The one thing I DIDNT want to do is make it a (2) map. I really like the design. =/
Why would you put a dweb on a map?
Also, I think that having the same exact terrain on both sides of the map is unoriginal. You should try and spice it up a bit.
Quote from name:Dem0nS1ayer
Why would you put a dweb on a map?
Also, I think that having the same exact terrain on both sides of the map is unoriginal. You should try and spice it up a bit.
....You know very little about balancing a map. lol.
Yeah I know, but somehow I always seem to win the Map making contests on warboards lol
Quote from name:Dem0nS1ayer
Yeah I know, but somehow I always seem to win the Map making contests on warboards lol
That's comparable to being the best hockey player in Ecuador.
Quote from name:Dem0nS1ayer
Yeah I know, but somehow I always seem to win the Map making contests on warboards lol
Speaking of warboards, what happened to it? Is it dead because the site doesn't work for me?
None.
No, it still works. It's just that sometimes the site gets zerglings in it's system and it takes a while for AJ to fix it.
I'm certainly not qualified to determine if it's balanced, but it certainly looks interesting. I'm wondering why BeDazed recommends 1v1 only... One thing I see is the fact that the nats are so close to an expansion... seems a bit scary, mineral line or not... maybe siege/float issues. And, maybe it's not a huge deal, but having the nat's be lower than the outside terrain seems a bit scary too.
I certainly think it'd be fun to play, at least. I do think that (if 4 players) the idea of a 2nd expansion near you air-wise but far ground-wise is kind of interesting. Island but not. And the possibility of attacking a nat via ground with it...
None.