Beach.scx:
Beachy Area, so sprite infested that the map has exactly 2 sprites one it!
Layout.scx
The map that had my cave, waterfall, and ancient waterway pieces, I was intending to make an RPG that began in a canyon area. Will possibly use this stuff, need to edit some of it around. It was intended for a 20x12 viewing scheme, where whatever 20x12 square the player was in had constant vision centered on it. I'm not sure if I like a system like that anymore, it has some drawbacks (as well as being very hard to leave an area.
The badlands maps have some various new pieces such as a few dirt to structure blends and nice < and > corners to extended bridges that are changing directions (like my solution to jungle bridges that doesn't involve any sprites).
Attachments:
Post has been edited 1 time(s), last time on Jul 18 2008, 3:10 am by The Great Yam.
None.