Staredit Network > Forums > SC1 Terrain > Topic: Some Stuff I Haven't Posted
Some Stuff I Haven't Posted
Jul 18 2008, 3:01 am
By: The Great Yam  

Jul 18 2008, 3:01 am The Great Yam Post #1



I'm pretty sure most of this stuff has never been posted (or if it was it was ages ago)
Beach.scx:
Beachy Area, so sprite infested that the map has exactly 2 sprites one it!

Layout.scx


The map that had my cave, waterfall, and ancient waterway pieces, I was intending to make an RPG that began in a canyon area. Will possibly use this stuff, need to edit some of it around. It was intended for a 20x12 viewing scheme, where whatever 20x12 square the player was in had constant vision centered on it. I'm not sure if I like a system like that anymore, it has some drawbacks (as well as being very hard to leave an area.

The badlands maps have some various new pieces such as a few dirt to structure blends and nice < and > corners to extended bridges that are changing directions (like my solution to jungle bridges that doesn't involve any sprites).

Attachments:
Beach.scx
Hits: 16 Size: 31.71kb
Layout.scx
Hits: 12 Size: 133.8kb
Badlands.scx
Hits: 11 Size: 32.84kb
Badlands Experiments.scx
Hits: 27 Size: 33.22kb

Post has been edited 1 time(s), last time on Jul 18 2008, 3:10 am by The Great Yam.



None.

Jul 18 2008, 6:14 am Falkoner Post #2



Yeah, you've definitely posted these before, don't know exactly where though, I've always loved this one, the other 2 are just meh, I'll check the maps when I get back to my house.



None.

Jul 18 2008, 7:23 am The Great Yam Post #3



I'm talking about the maps. To think of it, I have posted (probably different versions) of layout.scx, but that was awhile ago and definitely on v4.

I don't like my terraining being called meh. I'm sorry I don't put temples every three squares and backwards ramps every five squares.

I try to make things look fairly natural, and I don't think I can really change that. Could you tell me what you don't like in a less ridiculously vague way?

Post has been edited 1 time(s), last time on Jul 18 2008, 7:28 am by The Great Yam.



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Jul 18 2008, 12:06 pm Symmetry Post #4

Dungeon Master

I personally like your terrain. It's practical, and not just "LOL I MADE A BLEND CHECK IT OUT". It could actually be used for something. It's also not blocky as hell, which is more than some people can say :P



:voy: :jaff: :voy: :jaff:

Jul 18 2008, 4:20 pm Falkoner Post #5



Okay, I'll go through and say exactly what I mean:



This picture doesn't impress me, because all it is is a few ramps made with ruins tiles, and some ramp pieces, the rest of it is just pure Isom, no stacked cliffs, no dirt to dirt cliffs, just isometrical terrain with a few custom ramps.



I think the reason why I don't care for this one is obvious, it's Isometrical terrain, with a waterfall and some water to high cliff blending, I think that if you maybe did a bit more cliffwork around it, and just added more to it, I wouldn't mind.

Overall, I think when it comes down to it, the reason I don't like your terrain, is not because of lack of doodads, it's lack of terrain mixing, like, in both, all you have is dirt and high dirt, if you mixed a bit of mud and grass in there, it could improve the look of the terrain drastically, maybe it's just me, I don't like totally cluttered terrain, like what Wooden does, I like it to still be functional, I just like it to be aesthetically pleasing to the eye, and yours just seems plain when you aren't doing a conceptual piece, like the second one.

I guess what it comes down to is that you are generally not very good at the whole landscape thing, and while you do have some impressive blends, they're not put in a good looking landscape, so it ends up making the whole piece look - meh.



None.

Jul 18 2008, 4:59 pm Symmetry Post #6

Dungeon Master

The waterfall in the map is way nicer than that one. A lot of the badlands stuff is cool too. I completely disagree with Falk as per the beach, I think it's a really nice, workable landscape.



:voy: :jaff: :voy: :jaff:

Jul 18 2008, 5:26 pm Fwop_ Post #7



The beach looks a lot more functional than most other submissions here. Just because it's simple doesn't make it a bad piece of terrain. And since when did Isom become something that is looked down upon? This is a terrain forum, it's not set aside for pure extended.



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Jul 18 2008, 6:23 pm Falkoner Post #8



Quote
The waterfall in the map is way nicer than that one. A lot of the badlands stuff is cool too. I completely disagree with Falk as per the beach, I think it's a really nice, workable landscape.
I didn't say anything about the beach..

Quote
The beach looks a lot more functional than most other submissions here. Just because it's simple doesn't make it a bad piece of terrain. And since when did Isom become something that is looked down upon? This is a terrain forum, it's not set aside for pure extended.

I know... But he could easily spruce it up with some isom, my point was that if he wasn't going to spruce it up, he had better have some really good extended terrain, it can still be functional and not be plain.. I simply said to add some more to it, like try imagining this:

without the grass, mud, and ruins thrown in, it would look plain, if he just added more isometric landscaping it would make the pieces look much better.

EDIT:

Wait a second.. Why didn't you post pictures from the maps themselves? Such as this:


Now that looks about 100x better than the picture you posted, I still think that adding some more mixtures of terrain in there(mud, grass, ruins, etc) would make it look better, but it looks much better in the map than in the picture you posted.

Post has been edited 3 time(s), last time on Jul 18 2008, 6:50 pm by Falkoner. Reason: Hadn't looked at the maps



None.

Jul 18 2008, 8:52 pm KrayZee Post #9



Like I asked in the pinned "Hall of Fame" topic, didn't I create the beach using traps five years ago?



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Jul 19 2008, 5:34 am The Great Yam Post #10



Well, unlike everyone else I've been busy with other things, so some of the differing versions between terrain maps has escaped my eye. The other thing is that I don't use tons of mud and grass and little doodads everywhere because I think it looks ugly.

I admit some of the stuff is alittle bland, but most of it is just unfinished work for an RPG I never started.

I also don't do pieces like that, Falkoner, because that piece is blocky and uninspiring to me. I'd like to note how there are several incorrect cliff top and back blends. I also prefer that not every piece on my map is a clusterfuck of every single terrain type.

Again, you are also seeing a very small output because I've been busy with school/music/real life over the past year rather than SEN, and the last couple weeks I have been working on an RPG battle system prototype.



None.

Jul 19 2008, 6:04 am Falkoner Post #11



I do enjoy your blending, but the images you posted looked completely void of blends, the maps are quite nice though, I would recommend getting some newer pics to submit to the Hall of Fame, because blends like that will get you up there.



None.

Jul 19 2008, 6:06 am The Great Yam Post #12



Here, I fixed my waterfall so that you will like it more:





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Jul 19 2008, 2:03 pm Falkoner Post #13



Lol... :P That's exactly what I mean, it kinda looks like you were doing it as a joke, maybe I'm wrong though, it does look better though, that will move you up the ladder :) Although, since it's non-existent now, I guess it doesn't matter :P



None.

Jul 21 2008, 3:22 am The Great Yam Post #14



You realize that doing something like that took, at most, 5 minutes and was done absolutely haphazardly, without any skill or craftsmanship at all?



None.

Jul 21 2008, 4:03 am Falkoner Post #15



Yup, as I said, it looked like you were doing it as a joke, but nonetheless, it did improve it, so should you not put forth the 5 minutes of effort to do that?



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Jul 21 2008, 4:36 am Hitok1r1 Post #16



Quote from Falkoner
Yup, as I said, it looked like you were doing it as a joke, but nonetheless, it did improve it, so should you not put forth the 5 minutes of effort to do that?

I honestly think it made it twenty times worse. -_-...



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Jul 21 2008, 2:16 pm Falkoner Post #17



How so? I would rather have some basic Isometric terrain thrown in than just a massive blank space.



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Jul 21 2008, 8:08 pm The Great Yam Post #18



I actually worked on this, and used decidedly less doodads:


But seriously, check the maps out. This is less for the dumb showoff stuff that everyone uses this forum for and more for the resources and the blends.



None.

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