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Fast Click Race, New idea!

Creator: DeVouReR
Time: Jul 9 2008, 9:29 pm

Post #1     DeVouReR Jul 9 2008, 9:29 pm

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Hi
This is a Race which is based on Fast Click
Please try this and give comments/feedback

I Also may make a new Version with 4 different Race-Maps.

So.. basic Informations:
Be the first one to done X numbers of Laps [You can choose the numbers of Laps at the start of the game]
You have to use your Warpgate to control your Bike
Zealot = Left
Dragoon = Up
High Templar = Right
Dark Templar = Down
Attachments:
scx file
Fast Click Race V0.9.scx (46.97 kb)
7 hits.
This post was edited 2 times, last edit by DeVouReR: Jul 9 2008, 11:16 pm.
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Post #2     Falkoner Jul 9 2008, 9:30 pm

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Macros ftw!

I'm such a cheater at those fast click games, you wouldn't believe how easy Oblivion's auto-queue makes them :P
This post was edited 1 times, last edit by Falkoner: Jul 9 2008, 9:44 pm.
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Post #3     DeVouReR Jul 9 2008, 9:55 pm

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Well.. i dont give a shit off hackers...
Hackers have no friends :D :D [ingame hackers to get good stats] [not modder :O ] :bleh: :bleh: :bleh: :bleh: :bleh:
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Post #4     BeDazed Jul 9 2008, 9:55 pm

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We all know Falkoners tried on several games.
(user posted image)
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Post #5     Falkoner Jul 9 2008, 10:00 pm

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Taking StarCraft Map Making to the Limit!
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I don't hack on melee, my stats are crap :P
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Post #6     DeVouReR Jul 9 2008, 10:02 pm

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Good... but please give comments and feedback now...
i dont want to have this topic as a anti-hacker-topic... -.-
this is about my new map :D :D
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Post #7     Oo.Oo.Rash.oO.oO Jul 9 2008, 10:17 pm

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Well... needs more action!

By the way, I also made a Fast Click Race map a long time ago ;D

I would like to see this map with traps =D
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Post #8     DeVouReR Jul 9 2008, 10:20 pm

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I may add ;)
Just give me some hints... what kind of traps do u mean??
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Post #9     Oo.Oo.Rash.oO.oO Jul 9 2008, 10:26 pm

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Oh, well...

Animals in the way, Gravity Pull, Cannot-Move Trap...

Some Bonus too could be funny, like...

Liberty to move the man by yourself, get an auto-controller...

hmm...

Why don't you do another building where WE decide to add these traps?
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Post #10     DeVouReR Jul 9 2008, 10:28 pm

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-l
This post was edited 1 times, last edit by DeVouReR: Jul 11 2008, 2:47 pm.
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Post #11     stickynote Jul 9 2008, 11:05 pm

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You need to explain your map in more detail.
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Users in this topic:


[04:42 am]
[04:41 am]
NerdyTerdy -- Things seemed trickier back in the day :P
[04:41 am]
NerdyTerdy -- Might just be my old memory of it
[04:40 am]
NerdyTerdy -- I remember uncloaking a dt was kind of tricky business
[04:40 am]
NerdyTerdy -- I don't think it would be risky. Often the top left (where they are placed) is illuminated. It's not like they crash on site, and p9 up doesn't have vision to anyone so they cannot attack.
[04:39 am]
GameLoader1337 -- i had a friend that taught me how to uncloak a dark templar to look like a hallucinated 1 from a enemies view but i forgot how to do it, does any one kno how to?
[04:37 am]
The Great Yam -- Sorry, it's very hard to type with boxing gloves on.
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