[quote]Fight Club
Authors:
hdogg86 --Terrain, Bulk Triggers & Secondary Concepts,
muzacman --Initial Concept (inactive)
Prologue: The first rule of Fight Club is you do not talk about Fight Club. The second rule of Fight Club is you DO NOT talk about Fight Club. Third rule of Fight Club, someone yells Stop!, goes limp, taps out, the fight is over. Fourth rule, only two guys to a fight. Fifth rule, one fight at a time, fellas. Sixth rule, no shirt, no shoes. Seventh rule, fights will go on as long as they have to. And the eighth and final rule, if this is your first night at Fight Club, you have to fight.
Story: It's your first night at fight club and you are eager to punch some faces in and show your dirty tricks.
Players: Eight. The more the merrier!!!
Characters:
Color Coded By Strategic Difficulty/Possibilities from 1(simple/easy) to 6(complex/difficult): [color=#CE091D]Spawning[b](1)[/b] [/color] [color=#DFA51C]Striking[b](2)[/b] [/color] [color=#EBEE80]Hit and Run[b](3)[/b] [/color] [color=#86EE59]Attrition[b](4)[/b] [/color] [color=#81A7EF]Territorial[b](5)[/b] [/color] [color=#C876DC]Stalling[b](6)[/b] [/color]
[color=#81A7EF]Construction Worker[/color]: invited to fight club by a co-worker who served in the war...
The unit with the most stationary spells, at its best fighting territorial attrition style , at its worst in slugfests. One of Two units with a healing ability.
Moves - [color=#86EE59]Blow Torch[/color]
[color=#DFA51C]Bulldozer[/color]
[color=#81A7EF]Crane[/color]
[color=#C876DC]Concrete Shelter[/color]
[color=#CE091D]Creature[/color]: Freakish and barely human looking, this outcast follows a club owner into the cellar...
Primarily a spawner, spends most fights figuring out which large mass to use next.
Moves - [color=#CE091D]Ticks[/color]
[color=#DFA51C]Army Ants[/color]
[color=#EBEE80]Locust[/color]
[color=#86EE59]Insect Hive[/color]
[color=#CE091D]Mobster[/color]: Co-owner of a popular club, follows a bunch of troublemakers into the cellar of a club...
A weaker spawner, usually tries to keep enemy units to a minimum while building enough to kill. Has a freezing spell.
Moves - [color=#CE091D]Thugs[/color]
[color=#CE091D]Mafia[/color]
[color=#DFA51C]Big Brother[/color]
[color=#C876DC]The Don[/color]
[color=#86EE59]Hit Man[/color]: Following a tip on the whereabouts of his target, he slips into the backdoor of a club...
Counters other specials very well with his own. A lack of countering enemy specials, or a stalemate-type match drastically decreases chances of a win, however.
Moves - [color=#CE091D]Assassins[/color]
[color=#81A7EF]Ambush[/color]
[color=#DFA51C]Poison[/color], [color=#86EE59]RPG-7[/color]
[color=#DFA51C]Diversion[/color]
[color=#DFA51C]Terrorist[/color]: A sleeper cell in this city, is out clubbing one night and gets curious about a back room...
Fast-paced striking / Hit and Run tactics. This unit spends a match hitting when an enemy is vulnerable, or massing a special for a quick kill.
Moves - [color=#EBEE80]IED[/color]
[color=#DFA51C]Sniper[/color]
[color=#DFA51C]747[/color]
[color=#DFA51C]Fanatic[/color]
[color=#EBEE80]Biker[/color]: Hears about a brawl for tough guys, waits for club to close and enters...
Hit and Run / Territorial tactics. Will spend an entire match re-positioning for an advantage.
Moves - [color=#86EE59]Biker Chick[/color]
[color=#81A7EF]Mine Trail[/color]
[color=#CE091D]Biker Gang[/color]
[color=#C876DC]Mine dropper[/color]
[color=#86EE59]Scientist[/color]: A traitor to his nation, this man fights the demons of his past in the cellar of a club...
Most of his specials are outmatched by stronger more numerous ones. Will stall for a counter move, and powerful high end specials.
Moves - [color=#86EE59]Laboratory[/color]
[color=#86EE59]Technician[/color]
[color=#86EE59]Robots[/color]
[color=#DFA51C]Nanobots[/color]
[color=#C876DC]Veteran[/color]: Works a construction job by day, but deals with his PTSD with a dark secret...
Spawns the weakest units, spends time running while hitting the enemy, all the while stalling for a powerful high end special.
Moves - [color=#CE091D]Soldiers[/color]
[color=#81A7EF]Artillery[/color]
[color=#86EE59]Mechwarrior[/color]
[color=#C876DC]Transport[/color]
[color=#81A7EF]Villain[/color]: Maybe a random evil-doer, maybe Tyler Durden himself...
NEW!!! Territorial, with a high end special. Spends time being aggressive to keep enemies at bay.
Moves - [color=#CE091D]Henchmen[/color]
[color=#EBEE80]Bodygaurd[/color]
[color=#81A7EF]Minions[/color]
[color=#C876DC]Chaos[/color]
[color=#C876DC]Doppelganger[/color]: Looks like you, and not like you at the same time...
NEW!!! Attrition and Stalling Tactics. Has a weak high end special best used only for finishing off a weak opponent in a close match.
Moves - [color=#86EE59]Mirage[/color]
[color=#C876DC]Apparition[/color]
[color=#EBEE80]Illusion[/color]
[color=#DFA51C]Shadow[/color][/quote]
[b][align=center][color=#86EE59]Progress[/color]:
[color=#81A7EF]Units accounted for[/color]: [color=#CE091D][u]100%[/u][/color]
([color=#C876DC]avoided having two units that spawn ghosts, rines, etc.[/color])
[i][color=#81A7EF]Polishing[/color]: [color=#CE091D][u]40%[/u][/color][/i]
([color=#C876DC]Intro, Lag Banner, Multiple Arenas, Game Modes[/color])
([color=#CE091D]haven't started on the lag banner or anything past it, but the important stuff is finished[/color])
[i][color=#81A7EF]Terrain[/color]: [color=#CE091D][u]99%[/u][/color][/i]
([color=#C876DC]space left for multiple arenas, triggers working and stats counted in current space[/color])
[color=#81A7EF]Special moves[/color]: [color=#CE091D][u]100%[/u][/color]
([color=#C876DC]10 units, each with 4 unique special moves to choose from. 40 different specials total[/color])
[color=#81A7EF]Tournament Style Progression[/color]: [color=#CE091D][u]100%[/u][/color]
([color=#C876DC]First to 2 fight club soap bars wins![/color])
[i][color=#81A7EF]Balancing[/color]: [color=#CE091D][u]30%[/u][/color][/i]
([color=#C876DC]the tedious part. create a pubbie game. seperate noob whining from genuine inbalance. rebalance. rinse. repeat.[/color])
([color=#CE091D]i could use some help with this, see redtext below[/color])[/b][/align]
[align=center][color=#CE091D]i know i promised the beta, but i actually need some balance testing done on each character, if you are interested please post here, what time you will be on
my username is hdogg86@USEast im usually on between 1800 and 2200 Central US Time (GMT -5 i believe)[/color][/align]
[align=center]These options will be considered when i have finished balancing the map:
2v2v2v2 tourney/team battles
multiple fighting arenas[/align]
PMS: hdogg86@USEast
[color=#CE091D]Updated!!! [/color]Screenshot AND Beta:
Progress:
Units accounted for: 100% (avoided having two units that spawn ghosts, rines, etc.)
Polishing: 40% (Intro, Lag Banner, Multiple Arenas, Game Modes) (haven't started on the lag banner or anything past it, but the important stuff is finished)
Terrain: 99% (space left for multiple arenas, triggers working and stats counted in current space)
Special moves: 100% (10 units, each with 4 unique special moves to choose from. 40 different specials total)
Tournament Style Progression: 100% (First to 2 fight club soap bars wins!)
Balancing: 30% (the tedious part. create a pubbie game. seperate noob whining from genuine inbalance. rebalance. rinse. repeat.) (i could use some help with this, see redtext below)
i know i promised the beta, but i actually need some balance testing done on each character, if you are interested please post here, what time you will be on my username is hdogg86@USEast im usually on between 1800 and 2200 Central US Time (GMT -5 i believe)
These options will be considered when i have finished balancing the map: 2v2v2v2 tourney/team battles multiple fighting arenas
Wait...if the first rule is "Do not talk about the fight club" how the hell did they make the other rules?
Now, being serious...how is your fight club different then the others?
Wait...if the first rule is "Do not talk about the fight club" how the hell did they make the other rules?
Now, being serious...how is your fight club different then the others?
[quote=name:Mini Moose 2707]Fight Club maps have already been done. Not saying you shouldn't make yours, but just letting you know it is out there and may cause confusion.[/quote]
everything 1.30 and up has been mine. i was originally going to be lazy and post a remake only, but the map is way too bugged and needs to be completely redone
[quote=name:Hug A Zergling]Wait...if the first rule is "Do not talk about the fight club" how the hell did they make the other rules? Now, being serious...how is your fight club different then the others?[/quote]
glad you asked. new features:
9 and 10th character/unit
*possible* 2v2v2v2 tourney/team battles
*possible* multiple fighting arenas
preview screenshot of new map in progress (see: [color=#CE091D]first post[/color])
everything 1.30 and up has been mine. i was originally going to be lazy and post a remake only, but the map is way too bugged and needs to be completely redone
glad you asked. new features: 9 and 10th character/unit *possible* 2v2v2v2 tourney/team battles *possible* multiple fighting arenas
preview screenshot of new map in progress (see: first post)
This post was edited 2 times, last edit by hdogg86: Aug 15 2008, 6:03 am.
after making a breakthrough in a special that was giving me problems, i have now finished all the specials, and will post a playable beta here this weekend
thanks to those in UMS Mapmaking Assistance for stimulating a solution from my brain
specials updated
after making a breakthrough in a special that was giving me problems, i have now finished all the specials, and will post a playable beta here this weekend thanks to those in UMS Mapmaking Assistance for stimulating a solution from my brain specials updated
i know i promised the beta, but i actually need some balance testing done on each character, if you are interested please post here, what time you will be on
my username is hdogg86@USEast im usually on between 1800 and 2200 Central US Time (GMT -5 i believe)
i know i promised the beta, but i actually need some balance testing done on each character, if you are interested please post here, what time you will be on my username is hdogg86@USEast im usually on between 1800 and 2200 Central US Time (GMT -5 i believe)
Bump.
Couldn't get alot of beta-testers from this site, hopefully this bump will help. i guess this map is being overshadowed by others or w/e. But here is the beta, two days behind schedule, it still needs alot of balancing, maybe a discussion could be made about balances here. The Doppleganger specials can be completely redone to make them more useful, but i figure they are good for a beta. Please give FEEDBACK :)
[color=#CE091D]UPDATE!!!![/color] Beta AND Screenshot(Same as first post):
Bump.
Couldn't get alot of beta-testers from this site, hopefully this bump will help. i guess this map is being overshadowed by others or w/e. But here is the beta, two days behind schedule, it still needs alot of balancing, maybe a discussion could be made about balances here. The Doppleganger specials can be completely redone to make them more useful, but i figure they are good for a beta. Please give FEEDBACK
UPDATE!!!! Beta AND Screenshot(Same as first post):
Ok. So apparently Starforge protected maps cant be played on SC anymore... :><:
so now i need a new way to get the black player color and protect my map :(
Ok. So apparently Starforge protected maps cant be played on SC anymore... so now i need a new way to get the black player color and protect my map
i just tried uberation, it completely switched the strings around and crap, anyother protectors out there? i found the black player color. just need a protector that wont screw up strings
i just tried uberation, it completely switched the strings around and crap, anyother protectors out there? i found the black player color. just need a protector that wont screw up strings
proedit worked thank you WS-Impeached
The new characters were highly unbalanced, and some things are getting glitchy, so ill release something again this weekend.
proedit worked thank you WS-Impeached The new characters were highly unbalanced, and some things are getting glitchy, so ill release something again this weekend.
This post was edited 1 time, last edit by hdogg86: Aug 22 2008, 4:29 am.
Alright map, glad to see someone with a real work ethic on here (count me out of that).
You already heard my suggestions in-game, glad I could help you with that text issue.
THIS POST IS MASSSIVE BUMP.
Alright map, glad to see someone with a real work ethic on here (count me out of that).
You already heard my suggestions in-game, glad I could help you with that text issue.
here is the release, i have been told it is extremely unbalanced so... because it would take me a while (a LONG while) to find each and every mismatch and redo the hp/dp for all 40 specials and 10 hero units, i am enlisting anyone who stops by this thread to...
-Download the map
-Play it with friends/pubbies
-List the rigged stuff
Keep in mind the characters went off of two premises before the two new characters were added.
Most characters had splash, and one had massive spawn. now there are two new units, and no new creative ways to put splash on them so...
Play it (more than once preferably), note the imbalance, report back to this thread with (# of times played, # of imbalances observed, suggestions).
Ready... BREAK!
here is the release, i have been told it is extremely unbalanced so... because it would take me a while (a LONG while) to find each and every mismatch and redo the hp/dp for all 40 specials and 10 hero units, i am enlisting anyone who stops by this thread to... -Download the map -Play it with friends/pubbies -List the rigged stuff
Keep in mind the characters went off of two premises before the two new characters were added. Most characters had splash, and one had massive spawn. now there are two new units, and no new creative ways to put splash on them so...
Play it (more than once preferably), note the imbalance, report back to this thread with (# of times played, # of imbalances observed, suggestions). Ready... BREAK!
This post was edited 4 times, last edit by hdogg86: Aug 28 2008, 10:11 pm.
BUMP. most of the balancing is done, but i still have no feedback from this community on the balance of the map. i have been balancing and playing it myself, but that doesnt change the fact that with 10 characters there are 45 different matchups that can happen, not to mention different styles of massing, control, micro, expansion etc. [color=#CE091D]please give feedback if you play :)[/color]
UPDATE: Fixed - Doppelganger Special #4, Hitman Special #4, Veteran Objectives, Hatchery Crash
BUMP. most of the balancing is done, but i still have no feedback from this community on the balance of the map. i have been balancing and playing it myself, but that doesnt change the fact that with 10 characters there are 45 different matchups that can happen, not to mention different styles of massing, control, micro, expansion etc. please give feedback if you play
UPDATE: Fixed - Doppelganger Special #4, Hitman Special #4, Veteran Objectives, Hatchery Crash