Is there any way you can make it so that if a player is afk for a few minutes then those units go to another player? How would you do the triggering to detect if a player hasn't moved in a few minutes? I want this feature for a map I'm working on. Any help is appreciated. Thank you.
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Couldn't you just use "Player(?) Brings (Unit) to Anywhere" and a timer, and have it trigger not giving units to another player somehow? I don't know, im not looking at a trigger list or anything. This is a good idea tho, AFK detection. problem is tho, what if the person says "brb" and the other players are fine w/ that?
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Most of the time it will only be 1 unit, however a few times there may be a couple more units.
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Well my garbled answer of a method would work, i think
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You could probably move a location to the unit at the start of the game, and set a timer to a minute or two. If the unit is in that location at the end of the timer, do whatever. You'd have to move the location again if the unit isn't in the location, and restart the timer.
Making the location really small would probably be a good idea, to help prevent the chance of the unit ending up inside it when the timer goes off.
Maybe add a beacon somewhere that turns on a switch that prevents that from happening in case the player needs to leave for a bit and the others are fine with it.
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