Staredit Network > Forums > SC1 Terrain > Topic: Sea - Structure Blend
Sea - Structure Blend
Jun 21 2008, 4:40 pm
By: AllStarEllis  

Jul 4 2008, 11:38 pm Falkoner Post #21



Well, if I wanted to use this terrain blend very often in a map, it would require me to use many sprites, and the limit is 499, so you usually want to avoid using them as much as possible, but as I said, it's not so bad, it all depends on how much you plan on using other sprites.



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Jul 4 2008, 11:52 pm Hug A Zergling Post #22



Ohh, well that makes sense now :P I thought you were just hating them for being in different :D



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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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