Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Cloaked Bunkers You Cant See
Cloaked Bunkers You Cant See
Sep 8 2007, 10:22 pm
By: ThrashRage  

Sep 12 2007, 12:37 am JamaL Post #21



Please explain what isn't working. As for each unit spawning three times, which system are you using? If you're using the second one I explained, then try the first one.

Also, make sure you have it under ONE player, not the forces. If it still doesn't work, have a new trigger.

Trigger
Players

  • All Players
  • Conditions

  • Always
  • Actions

  • Set Switch 1


  • Then add the condition "Switch 1 is Set" to your Bunker triggers. This should help.



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    Ultraviolet -- :wob:
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    Ultraviolet -- let's fucking go on a madmen rage bruh
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    Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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    Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
    [2024-5-06. : 5:01 am]
    Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
    [2024-5-06. : 3:04 am]
    Ultraviolet -- Vrael
    Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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