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Summer Midnight Mod Night Madness!, June 21st, starts at 7:00pm EST

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Creator: Doodle77[MM]
Time: Jun 15 2008, 6:55 pm

Post #1     Doodle77[MM] Jun 15 2008, 6:55 pm

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Summer Midnight Mod Night MADNESS!!
To increase awareness of mods and their awesomeness, to bring mods to the masses, and to revive Mod Nights, we are holding a super-mod night event on June 21st. This contest will also showcase some of the mods created for the Summer Modding Contest (III). The event officially begins at 7:00 PM but you are welcome to show up earlier.

SMMM is hosted on Shadowflare's Server. Details for connecting to the server are found here or in the Mod Night Setup package below.

Most mods require older versions of Starcraft. You will need a downgrader, such as the one found in the Mod Night Setup package below.

Mod Night Setup package: (Courtesy of Flyinghat)

Mods do not affect your Starcraft install (aside from downgrading, which can be undone simply by connecting to normal battle.net again). To play a mod, simply downgrade to the correct version and then double-click on the EXE. Windows only, sorry. Once you are done, simply close starcraft, and when you open starcraft again everything will be back to normal.

NOTE: You don't have to be in Clan [MM] in order to attend *ANY* mod night. If you want to attend JUST SHOW UP.

We will be starting off the night by playing Project Miranda, which requires version 1.14.

MOD LIST:
Mod - Version
ORAI - 1.15.0
SC: Field Command - 1.14
Ad Astras - 1.15.0
Antithesis Rising AI 2.03 (UPDATED) - 1.15.0
Project Miranda - 1.14
Free Market - 1.12b
Armageddon Onslaught - 1.10
Confederate Uprising AI - 1.15.1
Critters vs. Hunters - 1.15.1
Winter Conquest - 1.15.0
Protocraft 1.3 - 1.15.1
Etu Nimtsal - UPDATED - make sure you have this version - 1.15.1
Entropy's Edge - 1.15.0
Masters of Holocaust - 1.15.1
This post was edited 10 times, last edit by Doodle77: Jun 21 2008, 3:14 pm.
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Post #2     Debardus[MM] Jun 15 2008, 8:51 pm

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Quote from Doodle77[MM]
NOTE: You don't have to be in Clan [MM] in order to attend this mod night. If you want to attend JUST SHOW UP.

NOTE: You don't have to be in Clan [MM] in order to attend *ANY* mod night. If you want to attend JUST SHOW UP.

ADD: MSN is being gay, and it's not letting me send you messages right now, so I'm posting this here. http://www.mediafire.com/?acbcdzcqjzz
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Post #3     ClansAreForGays Jun 15 2008, 8:59 pm

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I'm a cominuh!
Quote of the Year: http://www.staredit.net/78656/

[quote=name:Corbo]yay immunity[/quote]
Corbo claiming immunity for absolutely NO RAISIN
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Post #4     Debardus[MM] Jun 15 2008, 9:00 pm

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Also, Coalescent will not be ready (http://www.staredit.net/66035/), so you can take that off the list I guess.
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Post #5     Polaris[MM] Jun 15 2008, 9:08 pm

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I was actually going to ask Moose to news the event later today. Seems you beat me to it :P
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Post #6     Oo.Twitch.oO Jun 15 2008, 10:15 pm

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ARghh you guys sucked me back in I will be there.
Question though,CAN WE PLAY FUNGUSCRAFT?
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Post #7     Oo.Twitch.oO Jun 15 2008, 10:21 pm

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[post deleted]
This post was edited 1 times, last edit by Twitch: Jun 15 2008, 10:55 pm.
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Post #8     Polaris[MM] Jun 16 2008, 12:02 am

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Quote from Oo.Twitch.oO
CAN WE PLAY FUNGUSCRAFT?
No.
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Post #9     Oo.Twitch.oO Jun 16 2008, 12:05 am

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Quote from Polaris[MM]
Quote from Oo.Twitch.oO
CAN WE PLAY FUNGUSCRAFT?
No.
Damn haters =/.
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Post #10     Debardus[MM] Jun 16 2008, 12:10 am

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Doesn't matter what you guys say, we're playing FC at least once throughout the weekend.
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Post #11     Corbo[MM] Jun 16 2008, 2:12 am

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LOL! DTBK actually paid for this!
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Quote from Polaris[MM]
Quote from Oo.Twitch.oO
CAN WE PLAY FUNGUSCRAFT?
No.

Why not? We're going to play worse mods than Fungus, not that fungus is any bad at all.

Funguscraft will be played.
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Post #12     Excalibur[MM] Jun 16 2008, 5:46 am

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llllllllllllllllllll
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Could you include the modnight map pack i made in the topic? Its very useful.
Looking for D2/LoD Keys. ):
aToMiCaL77 Torrents: Because when you need it, you need it. ;)

But then, I realized that maybe, the world didnt end so many hours ago.
And maybe I can fly.
Maybe you can too.
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Post #13     DeProgrammer Jun 16 2008, 5:59 am

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The time is ambiguous, and the mod night link shows the time totally wrong compared to the post. Can we list a time zone? (I'm CST and the link says June 20, 5 AM to 8 AM.)
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Post #14     Corbo[MM] Jun 16 2008, 6:30 am

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LOL! DTBK actually paid for this!
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On central the time for a regular mod night is 5 PM the start and it ends until it ends :P
Don't listen to the script I have had so many fights with it to set the correct time and I can't.
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Post #15     O)FaRTy1billion[MM] Jun 16 2008, 7:47 am

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Remember the game! P.s.: Feldspar.
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Actually:
Pacific: 4 PM
Mountain: 5 PM
Central: 6 PM
Eastern: 7 PM

If there is no FC, I'm not coming!
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #16     ATG Jun 16 2008, 8:48 am

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What time in GMT+3?
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Post #17     Oo.Twitch.oO Jun 16 2008, 2:47 pm

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Maybe we should have another topic for funguscraft play or not <.<.I really don't see why not to play it.Now with the fix it makes it even better =].
Anyways another mod suggestion,Huntercraft.
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Post #18     Phobos[MM] Jun 16 2008, 8:04 pm

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Quote from Corbo[MM]
Quote from Polaris[MM]
Quote from Oo.Twitch.oO
CAN WE PLAY FUNGUSCRAFT?
No.

Why not? We're going to play worse mods than Fungus, not that fungus is any bad at all.

Funguscraft will be played.
Worse? Like?
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Post #19     DeProgrammer Jun 16 2008, 9:14 pm

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I tried out a bunch of the mods last night. In terms of ones I didn't like, Protocraft didn't seem very interesting, Winter Conquest was too simple (I believe it only had 7 types of unit), and Armageddon Onslaught pretty much just crashed if I did anything. But the super-giant Zergling was kinda funny until it crashed the game. :P

Ad Astras: Amazing, want to play more. Crashed once but didn't crash next time I did the same thing. But the units are a bit slow and short-ranged for my tastes.
Miranda: Awesome, crashed after a good while, must play more (only experinced one race).
Free Market: Kinda cool, really small, kinda broke.
Entropy's Edge: Awesome! Crashed once upon a unit death long into the game.
Celareon: Seems really cool. Crashed once upon the creation of a certain structure.
Ex-Machina: Also awesome.
This post was edited 1 times, last edit by DeProgrammer: Jun 16 2008, 9:22 pm.
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Post #20     Debardus[MM] Jun 16 2008, 9:15 pm

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Quote from DeProgrammer
I tried out a bunch of the mods last night. In terms of ones I didn't like, Protocraft didn't seem very interesting, Winter Conquest was too simple (I believe it only had 7 types of unit), and Armageddon Onslaught pretty much just crashed if I did anything. But the super-giant Zergling was kinda funny until it crashed the game. :P

You can't use zerg :rolleyes:
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Users in this topic:


[10:09 am]
StrikerX22 -- control the ball? not yet...
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NerdyTerdy -- have you tried my map?
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NerdyTerdy -- you're harsh :P
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NerdyTerdy -- lolol
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StrikerX22 -- find someone you hate, and go try it with them.
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StrikerX22 -- ... have you tried it?
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