Staredit Network > Forums > Modding Discussion > Topic: DatEdit 1.5d
DatEdit 1.5d
Jun 11 2008, 11:08 am
By: BroodKiller  

Jun 11 2008, 11:08 am BroodKiller Post #1



##########DATEDIT V1.5d update##########

Fixed/Changed in DatEdit 1.5d:
-Fixed several interface inconsistences
-Fixed some path-related config file issues
-Fixed some minor text glitches and labels

New in DatEdit 1.5d:
-Clipboard support
This update to DatEdit introduces support for clipboard-based copy'n'paste feature, which allows now to copy'n'paste entries between two (or more) DatEdit instances.

Program download:
http://www.stormcoast-fortress.net/downloads/DatEdit15/
Source download:
http://stormcoast-fortress.net/downloads/DatEdit15Source/

Hello everyone, this version is a collective fixup of many bugs reported since the last release, but it also contains a small novel flavor to it with the new clipboard support. Enjoy :)

-Uncle Broody



None.

Jun 11 2008, 11:12 am IskatuMesk Post #2

Lord of the Locker Room

Heh heh, Uncle Broody. That's a good one.

Also, this has the tbl path fix? Good. No more strange exceptions.

Post has been edited 1 time(s), last time on Jun 11 2008, 11:27 am by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jun 11 2008, 6:34 pm FlyingHat Post #3



I love you Broody. Now DatEdit can digest the TBL's I shove down it's throat. ;)



None.

Jun 11 2008, 7:02 pm Twitch Post #4



I like this version cause it likes me :D.Really though now I can make dat edits alot easier and without bugging Corbo or Voyager.



None.

Jun 11 2008, 7:27 pm Polaris Post #5



I love you Broodkiller :D



If anything cool is ever going on Skype me up under the name "blarghle"

Jun 11 2008, 8:29 pm Phobos Post #6

Are you sure about that?

Everyone, hug BroodKiller. Great job.



this is signature

Jun 11 2008, 10:10 pm Doodle77 Post #7



I guess it's time for me to upgrade from DatEdit 1.4 :P



None.

Jun 18 2008, 3:55 pm Symmetry Post #8

Dungeon Master

I seem to have found a magical way to corrupt images.dat. I don't know if this happens with other entries, but this is how I found it:

Go to the supply depot overlay, set grp to 0 and iscript to 0. Boom, crash on startup.



:voy: :jaff: :voy: :jaff:

Jun 20 2008, 5:41 am Corbo Post #9

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Doodle77
I guess it's time for me to upgrade from DatEdit 1.4 :P

I guess it's time for me to upgrade from 1.2b :P



fuck you all

Jun 20 2008, 1:24 pm BroodKiller Post #10



Quote from name:Killer_Kow
I seem to have found a magical way to corrupt images.dat. I don't know if this happens with other entries, but this is how I found it:

Go to the supply depot overlay, set grp to 0 and iscript to 0. Boom, crash on startup.
This does not corrupt images.dat, it is just an ordinary crash. This makes the entry's GRP property point to a non-existant string in images.tbl (ID = -1) . When SC gets fed with data like that, it says "adieu".



None.

Aug 26 2008, 3:14 pm Symmetry Post #11

Dungeon Master

*Hopes BK still checks these forums once in a while*

Why can't I seem to do anything with .dat files (namely, adding them to an MPQ) while DatEdit has them loaded? This is VERY annoying, as I have to close DatEdit to add a file to my MPQ, and then reload them again when I want to make a change.



:voy: :jaff: :voy: :jaff:

Aug 26 2008, 6:52 pm Devourer Post #12

Hello

Awesome ! :)
No Error... NO ERROR!!
THE FIRST TIME I DIDN'T GET A FCKNG ERROR! :)

Good Job... awesome programm^^



Please report errors in the Staredit.Network forum.

Aug 27 2008, 12:45 pm Symmetry Post #13

Dungeon Master

Quote from name:Debardus
*Hopes BK still checks these forums once in a while*

Why can't I seem to do anything with .dat files (namely, adding them to an MPQ) while DatEdit has them loaded? This is VERY annoying, as I have to close DatEdit to add a file to my MPQ, and then reload them again when I want to make a change.

If anyone else has this problem, it's because you're using the same MPQ for DatEdit to take GRPs from. In options, set it to use StarDat, or a clone of your mpq (if you still want to see your grp changes).

Thanks to BK for the solution.



:voy: :jaff: :voy: :jaff:

Aug 27 2008, 2:34 pm Hercanic Post #14

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Awesome work, Broodkiller! Glad to see your mug back around Starcraft. =o]




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: Roy, DiearAnother