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Sickel Revival Project, Time to Die
Creator: pizuscag
Time: Sep 8 2007, 6:42 pm
 TartarusMkII Dec 25 2007, 4:08 am Post #21
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things like a screen shot of all regular units isnt good advertising lol. why dont you search around for people who want to help? cuz this looks like a huge job for one person. and dont ask me. -_-
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 Darkangel123 Jan 10 2008, 1:44 am Post #22
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I'm gonna be honest, you had one bad idea. That's advertising the units that DIDN'T have their graphics changed. At all. Because a chunk of the units in the preview/screenshot pics were not changed in the least. :flamer: Soooo, for that reason, I recommend you keep working on it, because it really doesn't catch my interest right now. There are alot of better mods out there that you really just can't top with this stuff. Best of luck; I think this thing has some potential. It just needs some work.
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 modmaster50 Jan 10 2008, 5:23 am Post #23
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Someone already updated Preview 3.1 to work on 1.15.1 (Ill link it when I can). In fact, he has a backup of all of the tc.brutkreig.de mods. Instead of updating the preview, you guys can work on completing the mod :) .
 Hercanic Apr 7 2008, 3:01 am Post #24
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You know, although the original Sickelcraft predated my own exploits into SC modding, I never actually played it. Probably because it was never available or required a weird SC version before the time of simple downgrader luxury. I still haven't much clue on what it's about or what it changed about the gameplay.
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