Diablo 1, just a few K triggers
Post #41
Ahli
Oct 19 2008, 6:28 pm
Post #47
Ahli
Mar 9 2009, 11:11 am
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Nothing yet! Almost done. Very powerful, very strong.
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I didn't test it yet and the demo has 30k and a few k (maybe 2-8k, depends on stats, equipment, inventory...) run every trigger cycle which is unnessecary.
I will tweak that with a few simple switches (activate system only when needed). That systems would be (item effects, max HP and MP calculations, stats to damage/CtH/AC). If you have many calculaltions at once like in the repair triggers, there will be a bigger lag. But I think most lags depend on your system speed since this map is only singleplayer. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #50
HCM™stickynote
Mar 11 2009, 12:47 am
Post #51
Ahli
Mar 11 2009, 1:44 pm
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Nothing yet! Almost done. Very powerful, very strong.
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It's going to be real time. You don't have a menu to chose from an action. You just do your actions and the monsters do their actions. But every action takes time (actioncooldown). Getting hit is an action, too.
Btw, I have to learn math next days. I've not that much time to work on it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #52
Ahli
May 25 2009, 11:23 am
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Nothing yet! Almost done. Very powerful, very strong.
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Some more news. I implemented the WASD player movement system (and melee attack).
Ok, time to think about the potion system... Available Potions (6): -Small healing potion Warrior: health adding range: [ maxHP/4 , 3*maxHP/4 ] Rogue: health adding range: [ 3*maxHP/16 , 9*maxHP/16 ] -Small mana potion Warrior: healing range: [ maxMP/8 , 3*maxMP/8 ] Rogue: mana adding range: [ 3*maxHP/16 , 9*maxHP/16 ] -Small rejuvation potion (equals small health potion + small mana potion) -Full healing potion (set HP to maxHP) -Full mana potion (set MP to maxHP) -Full rejuvation potion (set HP & MP to max) Using potions: Hit the specific key to drink a specific potion (6 keys for 6 potions) ? Which keys could be easy to reach, if you use WASD in a fight? Storing potions: Should I store the potions inside the inventory (1 slot = uhm, place for a few different potions)? Or should I use an external potion "belt" (e.g. you could carry only x amount of potions (e.g. 12) and you simply hit the corresponding potion? If you have a better idea, please post/talk to me in bnet. My current task will be shoting arrows (EUD mouse position on map triggers (again a few k) ) ~Ahli ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #56
Dem0nS1ayer
May 25 2009, 2:44 pm
Post #60
Morphling
May 25 2009, 5:41 pm
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You could use a few more keys to aim like IJKL. The pointer starts at the hero. Hold down one or two of the keys to move a pointer to aim. It will be more realistic because in real life you have to take your time and aim. ![]() ![]() ![]() ![]() ![]() ![]() |
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