scmdraft
May 25 2008, 11:30 am
By: I)eathBringer  

May 25 2008, 11:30 am I)eathBringer Post #1



i'd know if there's a way to make euds with scmdraft



None.

May 25 2008, 12:41 pm Brontobyte Post #2



If this is a question then it shall be answered. The answer is no. Scmdraft (any version) can't create EUD triggers from scratch. This means that you click new trigger then you make it from there. However, I noticed that if your careful, you can copy an EUD trigger that was made in StarForge and then modify it, but some times Scmdraft sets the UnitID's to some weird amount. The best editor to make EUD triggers is StarForge Scmdraft. All you have to do is open up the Conditions.txt file and change the trigger a little bit download the newest version.

This is what it looks like originally:
Quote
Condition Deaths(Player Player, Comparison Comparison, Number Number, Unit Unit)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
}

You should modify it to look like this:
Quote
Condition Deaths(Player Player, Comparison Comparison, Number Number, Number Unit)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
}

All you have to do is open up the file and change the "Unit Unit)" to "Number Unit)". This will allow you to enter a number for a unit instead of the actual name. (EX: Terran Marine = 0)

StarForge Link:
StarForge

How to get to your StarForge folder:
Start Menu -> My Computer -> Local Disc -> Program Files -> StarForge -> Data -> Conditions

Post has been edited 1 time(s), last time on May 25 2008, 2:38 pm by Brontobyte.



None.

May 25 2008, 2:30 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You can do it with the newest version of scmdraft.
You need to do it via text triggers classic trigedit. Just type in ID:#### instead of choosing the unit type.
The new version has a "readme first.txt" included which mentiones that.

Post has been edited 1 time(s), last time on May 25 2008, 2:58 pm by NudeRaider.




May 25 2008, 2:33 pm Demented Shaman Post #4



Quote from NudeRaider
You can do it with the newest version of scmdraft.
You need to do it via text triggers. Just enter ID:#### instead of the unit type.
The new version has a "readme first.txt" included which mentiones that.
No, you do it via the classic trigger editor. SI hasn't added the UnitID thing to trigedit yet.

BTW, I was the one who told SI via AIM to add it in the first place :P

Post has been edited 1 time(s), last time on May 25 2008, 2:41 pm by devilesk.



None.

May 25 2008, 2:52 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:devilesk
No, you do it via the classic trigger editor. SI hasn't added the UnitID thing to trigedit yet.
Ooops, my bad. I just skimmed the readme.

But now I tried it and it acts weird. When I enter ID:#### it converts it into a unit name.
Does it work anyway? Does it also still work after doing changes in Trigedit?




May 25 2008, 2:53 pm Brontobyte Post #6



I think I did something wrong. I downloaded the new Scmdraft and extracted it into my original Scmdraft folder. I replaced all of the files that were old with the new ones. It still will not allow me to "make" EUD triggers. I went to select (copy and paste) the UnitID and when I opened up (clicked on the blue variable) the variable, there was nothing there. Is it only numbers?



None.

May 25 2008, 2:54 pm Demented Shaman Post #7



Quote from Brontobyte
I think I did something wrong. I downloaded the new Scmdraft and extracted it into my original Scmdraft folder. I replaced all of the files that were old with the new ones. It still will not allow me to "make" EUD triggers. I went to select (copy and paste) the UnitID and when I opened up (clicked on the blue variable) the variable, there was nothing there. Is it only numbers?
Quote from NudeRaider
Just enter ID:#### instead of the unit type.




None.

May 25 2008, 2:56 pm Brontobyte Post #8



Quote from name:devilesk
Quote from Brontobyte
I think I did something wrong. I downloaded the new Scmdraft and extracted it into my original Scmdraft folder. I replaced all of the files that were old with the new ones. It still will not allow me to "make" EUD triggers. I went to select (copy and paste) the UnitID and when I opened up (clicked on the blue variable) the variable, there was nothing there. Is it only numbers?
Quote from NudeRaider
Just enter ID:#### instead of the unit type.

I also tried that and when I went to go out of the menu it just went back to never being changed.

Mouse position ID:27618 AKA UnitID:27618 does not work. It allows real UnitID's like ID:100 , ID:145 , ect... and then turns them into the name of the unit, which really doesn't make any sense. Why put the UnitID in when you could just select the actual name. A user would be more familiar with the name of the unit, rather then its ID.

Post has been edited 1 time(s), last time on May 25 2008, 3:11 pm by Brontobyte.



None.

May 25 2008, 3:15 pm Suicidal Insanity Post #9

I see you !

oops, it should be "UnitID:xxxx"




May 25 2008, 3:17 pm Brontobyte Post #10



oops, it should be "UnitID:xxxx"

That still does not work for extended unit deaths. It works fine for regular units.

Post has been edited 1 time(s), last time on May 25 2008, 3:23 pm by Brontobyte.



None.

May 25 2008, 3:22 pm Demented Shaman Post #11



oops, it should be "UnitID:xxxx"
It was UnitID:xxxx in the version you gave me, but I downloaded the one you just linked to and its ID:xxxx.



None.

May 25 2008, 3:25 pm Brontobyte Post #12



Quote from name:devilesk
oops, it should be "UnitID:xxxx"
It was UnitID:xxxx in the version you gave me, but I downloaded the one you just linked to and its ID:xxxx.

When you tried it, did it accept Extended Units? My version does not.



None.

May 26 2008, 1:29 pm NudeRaider Post #13

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

My question remains:
Quote from NudeRaider
Does it also still work after doing changes in Trigedit?





May 26 2008, 3:02 pm Demented Shaman Post #14



Quote from NudeRaider
My question remains:
Quote from NudeRaider
Does it also still work after doing changes in Trigedit?
No. If you tried it you would see that when you open trigedit it would show "Invalid Unit" and if you tried to compile it would not work. It would expect a unit name.



None.

May 26 2008, 3:18 pm Brontobyte Post #15



I still can't get the ID:#### to work. I tried every combination. It only seems to work for actual units rather then extended units.



None.

May 26 2008, 4:56 pm NudeRaider Post #16

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Don't know why. When you for example enter "ID:1000" (be sure to use capitals!) it will change it to UnitID:1000.
If you use lower IDs like 100 it will change it to "Alexei Stukov (Ghost)" (The ID of that type of unit) as soon as you pressed enter.
If you click that field again it will unfortunately erase the text but you'll get it back if you don't enter anything.




May 26 2008, 7:07 pm I)eathBringer Post #17



If I write ID:xxxx don't works



None.

May 29 2008, 2:38 am Falkoner Post #18



Are you certain you are using the latest one from SI?



None.

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