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Creator: Brontobyte Time: May 15 2008, 11:10 am |
| Brontobyte | May 15 2008, 11:10 am | Post #1 |
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I have made an EUD mouse detection map. This is pretty much what Doodle77[MM] made with a few twists. It allows you to choose your difficulty at the beginning of the game. This is where it messes up. I have four death counters that I would use for the rest of the system. Here are my Triggers:
Ok the trigger that is not working is the level trigger. I have done everything that I think I could. I set it just for the "Player 2 Has Exactly 15 Deaths of DC: Value" and "Player 2 Has At Least 15 Deaths of DC: Value" and "Player 2 Has At Least 1 Deaths of [any unit]" None of these worked. Nothing fired the trigger. The only Actions that I tried that fired the trigger were the "Player 2 Has Exactly 1 Deaths of DC: Level" If I just place this as the only Action in the trigger it works. It fires. I have an additional counter that adds 1 every trigger cycle to the Easy Death Counter addition (+1) It always went way above 15 and kept on going. I think that I have tried everything that I could but it has failed.
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| rockz | May 15 2008, 10:23 pm | Post #2 |
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We are not amused
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Player 1 Has Exactly 1 Deaths of DC: Difficulty <- not met Player 2 Has Exactly 1 Deaths of DC: Level <- met Player 2 Has Exactly 15 Deaths of DC: Value <- not met Is this assumption correct? If so, go find where the problem is. It looks to me that you aren't getting the correct difficulty, which, in turn, doesn't get you the right value. Put some identification in to see which triggers aren't working properly. |
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| Brontobyte | May 16 2008, 1:09 am | Post #3 |
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I have deleted the whole set and have started over. It uses the same concept as before but I made sure that it all has "set to" and "exact". I will let you know what happens later.
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