I have made an EUD mouse detection map. This is pretty much what Doodle77[MM] made with a few twists. It allows you to choose your difficulty at the beginning of the game. This is where it messes up. I have four death counters that I would use for the rest of the system. Here are my Triggers:
Triggers
Actions:
Proper Mouse Position(pixels ext...)
Switch 1 Cleared
Conditions:
Display Text:
Preserve Trigger
(Display Easy Information)
Actions:
Proper Mouse Position(pixels ext...)
Switch 1 Cleared
Conditions:
Display Text:
Preserve Trigger
(Display Medium Information)
Actions:
Proper Mouse Position(pixels ext...)
Switch 1 Cleared
Conditions:
Display Text:
Preserve Trigger
(Display Hard Information)
Actions:
Proper Mouse Position(pixels ext...)
Switch 1 Cleared
Conditions:
Display Text:
Modify Deaths Counts For Player 1 Set To 1 DC: Difficulty
Set Switch 1
Preserve Trigger
(Select Easy)
Actions:
Proper Mouse Position(pixels ext...)
Switch 1 Cleared
Conditions:
Display Text:
Modify Deaths Counts For Player 1 Set To 2 DC: Difficulty
Set Switch 1
Preserve Trigger
(Select Medium)
Actions:
Proper Mouse Position(pixels ext...)
Switch 1 Cleared
Conditions:
Display Text:
Modify Deaths Counts For Player 1 Set To 3 DC: Difficulty
Set Switch 1
Preserve Trigger
(Select Hard)
Actions:
Player 1 Has Exactly 1 Deaths of DC: Difficulty
Switch 1 Set
Conditions:
Modify Deaths Counts For Player 2 Add 1 DC: Value
Preserve Trigger
(DC: Value +1)
Actions:
Player 1 Has Exactly 2 Deaths of DC: Difficulty
Switch 1 Set
Conditions:
Modify Deaths Counts For Player 2 Add 3 DC: Value
Preserve Trigger
(DC: Value +3)
Actions:
Player 1 Has Exactly 3 Deaths of DC: Difficulty
Switch 1 Set
Conditions:
Modify Deaths Counts For Player 2 Add 5 DC: Value
Preserve Trigger
(DC: Value +5)
Actions:
Player 1 Has Exactly 1 Deaths of DC: Difficulty
Player 2 Has Exactly 1 Deaths of DC: Level
Player 2 Has Exactly 15 Deaths of DC: Value
Conditions:
Create Units At Locations(0-9)
Modify Deaths Counts For Player 2 Set To 0 DC: Value
Modify Deaths Counts For Player 2 Add 1 DC: Count
Preserve Trigger
(Level Creation)
Ok the trigger that is not working is the level trigger. I have done everything that I think I could. I set it just for the "Player 2 Has Exactly 15 Deaths of DC: Value" and "Player 2 Has At Least 15 Deaths of DC: Value" and "Player 2 Has At Least 1 Deaths of [any unit]" None of these worked. Nothing fired the trigger. The only Actions that I tried that fired the trigger were the "Player 2 Has Exactly 1 Deaths of DC: Level" If I just place this as the only Action in the trigger it works. It fires. I have an additional counter that adds 1 every trigger cycle to the Easy Death Counter addition (+1) It always went way above 15 and kept on going. I think that I have tried everything that I could but it has failed.
None.
Conditions:
Player 1 Has Exactly 1 Deaths of DC: Difficulty
Player 2 Has Exactly 1 Deaths of DC: Level
Player 2 Has Exactly 15 Deaths of DC: Value
Actions:
Create Units At Locations(0-9)
Modify Deaths Counts For Player 2 Set To 0 DC: Value
Modify Deaths Counts For Player 2 Add 1 DC: Count
Preserve Trigger
Ok the trigger that is not working is the level trigger. I have done everything that I think I could. I set it just for the "Player 2 Has Exactly 15 Deaths of DC: Value" and "Player 2 Has At Least 15 Deaths of DC: Value" and "Player 2 Has At Least 1 Deaths of [any unit]" None of these worked. Nothing fired the trigger. The only Actions that I tried that fired the trigger were the "Player 2 Has Exactly 1 Deaths of DC: Level" If I just place this as the only Action in the trigger it works. It fires. I have an additional counter that adds 1 every trigger cycle to the Easy Death Counter addition (+1) It always went way above 15 and kept on going. I think that I have tried everything that I could but it has failed.
Player 1 Has Exactly 1 Deaths of DC: Difficulty <- not met
Player 2 Has Exactly 1 Deaths of DC: Level <- met
Player 2 Has Exactly 15 Deaths of DC: Value <- not met
Is this assumption correct? If so, go find where the problem is. It looks to me that you aren't getting the correct difficulty, which, in turn, doesn't get you the right value. Put some identification in to see which triggers aren't working properly.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I have deleted the whole set and have started over. It uses the same concept as before but I made sure that it all has "set to" and "exact". I will let you know what happens later.
None.