Now that summer comes around again, I decided to start mapping again, which includes finishing up the Monopoly map that DevliN made the terrain and a few basic triggers for years ago. I worked on the map and made a lot of triggers back last summer, and I will finish it this summer. Concerning release dates, since DevliN (he's awesome, don't get me wrong) did tons of hype for the map even though he did very little triggering, I won't estimate. He will of course still be credited with the great terrain he made. I assure you that this map will be completed.
However, I need testers. Reply to this and I will add you to a list of people I will send out the map to. Also, if your bnet account isn't in your profile, you can put that up if you want me to try sending out whispers when I'm about to test it myself. Thanks in advance :)
Second, the map will be the same in every way to the board game, except I figured I'd use starcraft-related messages to go with the community chest and chance cards. So, here's a chance for some creative input, with new text for the same effects :) EDIT: I am adding in the original messages, but I will change them if people have a lot of ideas before the final release.
Stars just mean they're confirmed to be working, excluding the monetary ones which all work.
Community Chests
*1. Get out of jail free. This card may be kept until needed or sold.
2. You are assessed for street repairs: 40 per house, 115 per hotel
3. Grand opera opening, collect 50 from every player, for opening night seats.
4. Advance to Go (Collect $200)
5. Go to Jail
6. You have won second prize in a beauty contest, collect $10.
7. Income tax refund, collect $20
8. Receive for services $25 (has a picture of a wedding)
9. From sale of stock, you get $45.
10. You inherit $100.
11. Xmas Fund Matures, Collect $100
12. Life insurance matures, collect $100
13. Bank error in your favor, collect $200
14. Doctors fee, pay $50
15. Pay hospital $100.
16. Pay school tax of $150.
Chance Cards.
1. Get out of jail free. This card may be kept until needed or sold.
2&3. Advance to the nearest railroad and pay owner Twice the Rental to which he is entitled. If Railroad is unowned, you may buy it from the bank.
*4. Advance to nearest utility; If UNOWNED you may buy it from the bank. If OWNED, throw dice and pay owner a total ten times the amount thrown.
5. Make general repairs on all your property; For each house pay $25, for each hotel $100 per hotel
6. You have been elected chairman of the board, pay each player 50
7. Go to jail.
8. Advance to go, collect $200.
9. Advance to Illinois ave
10. Take a ride on the Reading. If you pass go, collect $200.
11. Advance to St Charles place. If you pass go, collect $200.
12. Take a walk on the Board Walk. Advance to boardwalk.
13. Go back 3 spaces.
14. Bank pays you dividend of $50
15. Your building loan matures, collect $150
16. Pay poor tax of $15
And screenshots, because moose says so in the sticky. Note that I haven't actually used that many strings, though. Trigger viewer is an old program that no one uses anymore, but I found it useful for this purpose, even if it doesn't recognize recycled strings. The triggers I have for met. avenue I have for all 22 properties, plus many more now, and I removed all of the unique comments.
[URL=http://img155.imageshack.us/my.php?image=59555978rf2.jpg][IMG]http://img155.imageshack.us/img155/3016/59555978rf2.th.jpg[/IMG][/URL]
[URL=http://imageshack.us][IMG]http://img155.imageshack.us/img155/6605/20073745kp3.jpg[/IMG][/URL]
People I've tested with: Kaias
Signed up testers: DevliN, urmom(U), Oo.Rehab.oO, Vi3t-X / Icy-, Snipe)r(, bg-payne
UPDATES section. Yes, I know you haven't read these as I made them, because the thread doesn't get bumped, but it accounts for my time. It also works as a self-motivator.
5/14/08 - Expect something in about a week or so.
5/22/08 - I've been sick, and I've changed my mind to doing almost all the triggering before sending it out. As always with this map, you get to wait longer! Since my last edit... Trades+Auction terrain has been redone, Trade triggers done but not tested, and the purchase house triggers edited to include the 32 houses/12 hotels game limit.
5/24/08 - I'm still sick, making it so I haven't worked on it in 4 days.. I'll start up again today, in the new order of actions I listed below.
5/31/08 - Finally finished and fixed up the new turn control system, as well as auctions (since that incorporates it). I also added 200 dollars passing go (this was one trigger) and rolling doubles. I hit the 1000 trigger mark today :)
6/03/08 - Did taxes, railroads, and utilities... jail is next. Back to doing hard stuff -.o
6/04/08 - Finished Jail triggers... a lot easier than expected. Cards are going to be hard with how the get out of jail free cards are taken out of the rotation, but yay for challenges :)
6/08/08 - Been busy with other stuff/going out of town.. expect work to resume on the 11th. So much work done yet so far to go :(
6/14/08 - Started working again! Finished all card deck shuffling, rotations, and draws today. Effects start tomorrow!
6/15/08 - All chance cards effects are done but not tested. Community Chest will be easier :)
6/16/08 - All community chest effects finished AND I tested and fixed buying/selling houses as well as other random bugs I ran into... both took hours each to do, making the last 3 days the hardest I've worked on this since last summer. Only major aspect of the game left to add is mortgaging! Also, I hit 1510 triggers today, passing my Stratego map which was heavily duplicated anyways.
6/17/08 - Did some bugtesting with Kaias, been fixing lots of random things. Mortgaging will probably start tomorrow. Kaias is of course added to the testers list.
6/27/08 - Been slacking. I'll get the motivation again soon enough, but for now, it's gone... I guess I should have planned better as far as leaving all the not-fun-at-all stuff to the end, especially considering that I don't even know how I visually want to mortgaging.
Some general progress stuff:
Done and Thoroughly Tested:
Rolling, moving around the board, doubles, etc.
Purchasing property, paying rent, collecting rent
Cost display for purchasing, display of dice rolls
Build and sell houses
Turn control triggers
Income/luxery tax
Done and Tested, haven't come across an error yet:
Rent and collecting rent with houses
Railroads/utilities rent.
Done, haven't tested (or am fixing atm):
Trade Triggers
Auctions
Chance/community chest
Jail
Yet to do, in the order I'm doing it:
Mortgaging.
A LOT of turn control centered around trades. Stopping all other actions, changing money in window un-confirms trade, requiring players to put atleast 1 thing up for trade, not allowing players to put up money on both sides, a general "freeze roller" ability for buying houses...
Selling hotels when there are less than 3 houses left in the game
Bankruptcy- property transfer, turn control (This will be the only thing not in the first BETA I send out).
Cosmetics to add:
Messages and cost display reset on Just Visiting, Free Parking, and when current player owns the property.
Displays of property information
Minimap display of how much money is in the trade box
Game-wide displays of chance/community chest messages.
Not being added:
Auctioning for remaining houses in the game. This has never come up in all the monopoly games I've ever played, and the effort doesn't pay back for the result.
Throwing the dice again on chance card #4. Re-rolling would be confusing and time consuming for only a slightly more random effect. I'm just using whatever was on the dice originally.
Now that summer comes around again, I decided to start mapping again, which includes finishing up the Monopoly map that DevliN made the terrain and a few basic triggers for years ago. I worked on the map and made a lot of triggers back last summer, and I will finish it this summer. Concerning release dates, since DevliN (he's awesome, don't get me wrong) did tons of hype for the map even though he did very little triggering, I won't estimate. He will of course still be credited with the great terrain he made. I assure you that this map will be completed.
However, I need testers. Reply to this and I will add you to a list of people I will send out the map to. Also, if your bnet account isn't in your profile, you can put that up if you want me to try sending out whispers when I'm about to test it myself. Thanks in advance
Second, the map will be the same in every way to the board game, except I figured I'd use starcraft-related messages to go with the community chest and chance cards. So, here's a chance for some creative input, with new text for the same effects

EDIT: I am adding in the original messages, but I will change them if people have a lot of ideas before the final release.
Stars just mean they're confirmed to be working, excluding the monetary ones which all work.
Community Chests
*1. Get out of jail free. This card may be kept until needed or sold.
2. You are assessed for street repairs: 40 per house, 115 per hotel
3. Grand opera opening, collect 50 from every player, for opening night seats.
4. Advance to Go (Collect $200)
5. Go to Jail
6. You have won second prize in a beauty contest, collect $10.
7. Income tax refund, collect $20
8. Receive for services $25 (has a picture of a wedding)
9. From sale of stock, you get $45.
10. You inherit $100.
11. Xmas Fund Matures, Collect $100
12. Life insurance matures, collect $100
13. Bank error in your favor, collect $200
14. Doctors fee, pay $50
15. Pay hospital $100.
16. Pay school tax of $150.
Chance Cards.
1. Get out of jail free. This card may be kept until needed or sold.
2&3. Advance to the nearest railroad and pay owner Twice the Rental to which he is entitled. If Railroad is unowned, you may buy it from the bank.
*4. Advance to nearest utility; If UNOWNED you may buy it from the bank. If OWNED, throw dice and pay owner a total ten times the amount thrown.
5. Make general repairs on all your property; For each house pay $25, for each hotel $100 per hotel
6. You have been elected chairman of the board, pay each player 50
7. Go to jail.
8. Advance to go, collect $200.
9. Advance to Illinois ave
10. Take a ride on the Reading. If you pass go, collect $200.
11. Advance to St Charles place. If you pass go, collect $200.
12. Take a walk on the Board Walk. Advance to boardwalk.
13. Go back 3 spaces.
14. Bank pays you dividend of $50
15. Your building loan matures, collect $150
16. Pay poor tax of $15
And screenshots, because moose says so in the sticky. Note that I haven't actually used that many strings, though. Trigger viewer is an old program that no one uses anymore, but I found it useful for this purpose, even if it doesn't recognize recycled strings. The triggers I have for met. avenue I have for all 22 properties, plus many more now, and I removed all of the unique comments.


People I've tested with: Kaias
Signed up testers: DevliN, urmom(U), Oo.Rehab.oO, Vi3t-X / Icy-, Snipe)r(, bg-payne
UPDATES section. Yes, I know you haven't read these as I made them, because the thread doesn't get bumped, but it accounts for my time. It also works as a self-motivator.
5/14/08 - Expect something in about a week or so.
5/22/08 - I've been sick, and I've changed my mind to doing almost all the triggering before sending it out. As always with this map, you get to wait longer! Since my last edit... Trades+Auction terrain has been redone, Trade triggers done but not tested, and the purchase house triggers edited to include the 32 houses/12 hotels game limit.
5/24/08 - I'm still sick, making it so I haven't worked on it in 4 days.. I'll start up again today, in the new order of actions I listed below.
5/31/08 - Finally finished and fixed up the new turn control system, as well as auctions (since that incorporates it). I also added 200 dollars passing go (this was one trigger) and rolling doubles. I hit the 1000 trigger mark today
6/03/08 - Did taxes, railroads, and utilities... jail is next. Back to doing hard stuff -.o
6/04/08 - Finished Jail triggers... a lot easier than expected. Cards are going to be hard with how the get out of jail free cards are taken out of the rotation, but yay for challenges
6/08/08 - Been busy with other stuff/going out of town.. expect work to resume on the 11th. So much work done yet so far to go
6/14/08 - Started working again! Finished all card deck shuffling, rotations, and draws today. Effects start tomorrow!
6/15/08 - All chance cards effects are done but not tested. Community Chest will be easier
6/16/08 - All community chest effects finished AND I tested and fixed buying/selling houses as well as other random bugs I ran into... both took hours each to do, making the last 3 days the hardest I've worked on this since last summer. Only major aspect of the game left to add is mortgaging! Also, I hit 1510 triggers today, passing my Stratego map which was heavily duplicated anyways.
6/17/08 - Did some bugtesting with Kaias, been fixing lots of random things. Mortgaging will probably start tomorrow. Kaias is of course added to the testers list.
6/27/08 - Been slacking. I'll get the motivation again soon enough, but for now, it's gone... I guess I should have planned better as far as leaving all the not-fun-at-all stuff to the end, especially considering that I don't even know how I visually want to mortgaging.
Some general progress stuff:
Done and Thoroughly Tested:
Rolling, moving around the board, doubles, etc.
Purchasing property, paying rent, collecting rent
Cost display for purchasing, display of dice rolls
Build and sell houses
Turn control triggers
Income/luxery tax
Done and Tested, haven't come across an error yet:
Rent and collecting rent with houses
Railroads/utilities rent.
Done, haven't tested (or am fixing atm):
Trade Triggers
Auctions
Chance/community chest
Jail
Yet to do, in the order I'm doing it:
Mortgaging.
A LOT of turn control centered around trades. Stopping all other actions, changing money in window un-confirms trade, requiring players to put atleast 1 thing up for trade, not allowing players to put up money on both sides, a general "freeze roller" ability for buying houses...
Selling hotels when there are less than 3 houses left in the game
Bankruptcy- property transfer, turn control (This will be the only thing not in the first BETA I send out).
Cosmetics to add:
Messages and cost display reset on Just Visiting, Free Parking, and when current player owns the property.
Displays of property information
Minimap display of how much money is in the trade box
Game-wide displays of chance/community chest messages.
Not being added:
Auctioning for remaining houses in the game. This has never come up in all the monopoly games I've ever played, and the effort doesn't pay back for the result.
Throwing the dice again on chance card #4. Re-rolling would be confusing and time consuming for only a slightly more random effect. I'm just using whatever was on the dice originally.