Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Shared Control...?
Shared Control...?
May 12 2008, 1:49 am
By: LosTZealoT  

May 12 2008, 1:49 am LosTZealoT Post #1



A while ago, I was thinking that the Shared Unit Control in WarCraft 3 would be an awesome feature in StarCraft. If your unfamiliar with Shared Unit Control, basicly it allows a player to go into the "Allies" menu and check a box allowing the other player to control all your units and building at the same time as you. This is usually used in Maze maps(equal to Bounds in StarCraft).

Im curious if anyone has any ideas on this, the only thing I could think of would be switching between the players very quickly, however, Im not sure whether or not you'd have time to input commands. And Im pretty sure once you give, any units that were training or upgrades upgrading are removed. Any thoughts?



None.

May 12 2008, 1:52 am Demented Shaman Post #2



Only in Team Melee.



None.

May 12 2008, 3:45 am Falkoner Post #3



Switching between players would not work, as units are deselected, sorry, but I really see no way of doing this.

EDIT:
Actually... I just had a thought. What if you stack units, and then if one unit moves you move the other unit on top of it, that way each player owns a unit, I know it wouldn't work too well, but it's about as close as you can get other than Team Melee..



None.

May 12 2008, 11:05 am Wormer Post #4



Probably with single units this could be done using EUDs to detect if the player selected the unit and give it to that player. However I'm not quite sure if this could be done because I'm unfamiliar with EUDs.



Some.

May 12 2008, 3:45 pm Heimdal Post #5



If we had EUD actions, I bet you could do it.



None.

May 12 2008, 5:05 pm Clokr_ Post #6



Without EUD actions it's impossible for two players to control the same unit simultaneously in a UMS map. All you could do is add a beacon or something to transfer ownership from one player to another when desired...



?????

May 12 2008, 6:11 pm Wormer Post #7



Why can't one use EUD select detection (instead of the beacon for example) to transfer the unit from one player to another?



Some.

May 12 2008, 6:58 pm Demented Shaman Post #8



Unless you only had one of that unit type or a location following that one unit around you wouldn't know where the unit is to be given.



None.

May 12 2008, 7:02 pm Wormer Post #9



Quote
Probably with single units this could be done using EUDs...
Yea, I mean singe units.



Some.

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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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