Hey wormer thanks for your comment about the ally thing, that solves that problem. I could also put the trigger down as "force 2" which includes P 5-7, but whatev yo.
It's useless as far as you have the issule with constant allying...
Yes, you could, but as far as you always have at least one person in force 1 it is not necessary. You know, I just dont see a big reason of creating self-disableable hyper triggers, because usually map's systems are relying on hyper triggers (of course this may vary but usually) and disableing them may lead to an error in the work of the other triggers. If so, I suggest using simple hypers for P8 and just dont use wait for him or vice versa use hypers for force 1 and dont use them for P8 if you need waits for P8... This is just my opinion.
All my wait triggers are like "wait 50 milliseconds" and such so that the triggers don't overlap or change places or whatever like they sometimes do. I'm already like 350 triggers in and almost done and I can't remember if way back when I didn't know about hyper triggers if I made a wait trigger accidentally, so I use these just in case. They work just fine anyways so I don't see a reason to change them.
As for the constant ally, thing, I will make a death counter for it which is an OK solution, because it works but you can attack your allies.
Thanks for all the posts! This is an awesome site, I'm so glad I discovered it! I'll post my map as soon as I'm done with everything and done testing! Here's what it is: Mafia Kings and Knights, it's just like regular but there are quite a few changes.
Instead of having just one King, you start out with 2 Diplomats (dark archons) and you can bring 15 probes/scvs/drones to one of the shops (I'll get to that) to get one more(up to 5). When all your diplomats are gone, you lose. Also the knights have different weapons they can switch off with once they buy them.
Also there are weapons the knights can buy: one is the Sniper, which has 10 life and you can buy for 5000 minerals: you position an observor over the target you want to kill and it makes sure there is nothing in the way (you can't shoot through walls) and kills the unit. You can also shoot from long distances with the Sniper, and from the tops of buildings too. This is useful for killing Diplomats, cops (I'll get to that, and shop owners (ill get to that). You start with 3 ammo, can have up to 4 at a time, and each ammo costs like 1000 or something like that.
Then there's the pistol, which you start out with for free. This is just a ghost with 10 life that uses the ammo system like in the Shadow Experiment. The only thing you can kill with this are civilians junkyard patrolling around, which give you 500 minerals each and have 1 life. (the pistol only does 3 damage per shot) Also you can buy ammo for it for like 500 minerals for 5 ammo i think.
Then there's another weapon you can buy for 5000 - the Backpack. It's a siege tank with 10 life that you can siege next to a king's unit and then you "put it in your backpack" and you can give it to your king or just kill it if you go back to where you were spawned. You can't steal diplomats. You can only hold 1 guy in your backpack to start, but for a 5000 mineral upgrade, you can hold 2, and for another 5000 mineral upgrade, you can hold 3. Oh and I just remembered - you are allied to all the kings (unless you are using your special weapon, ill get to that) so the kings need to attack you manually instead of auto targeting.
Another weapon is the civilian. In civilian form, you are allied to Player 8 as well as the kings so the cops won't kill you.
You can also sneak into the opponent with this weapon, but if they catch an orange civilian sneaking around, they better kill it.
The last weapon is different for all 3 knights, but they share the same principals. They are all like level 5 of regular kings and knights, the assault weapon. They all have an average of 2000 life and you can buy them for 10000 minerals (maybe more or less, I still have to test) and you can upgrade them. Also they each have a different special area of effect additional weapon that you can use every 30 seconds. Player 5 can buy the goliath, 6 can buy the hydralisk, can 7 can buy the archon.
Then instead of a middle area where the kings can bring 5 units or whatever for a hero, there are 14 special shops that occupy the middle area, which each "sell" 3 different heroes, one for each race. So one of them you can bring 5 marine for a hero marine, 5 zergling for a hero zergling, or 5 zealot for a hero zealot. There are only 8 or 9 of those types of shops and 5 or so shops that have special items to sell, like healing and such. Each one has a shop owner that has like 1500 life and 50 armor, so they are hard to kill (except with the sniper rifle), but when they do get killed, that shop is unable to function any more. Also if a knight kills one, he receives 5000 minerals. This allows for shenanigans like if a king is using one of the shops, another king can hire a knight with a sniper rifle to kill the shop owner. Also all the shops are randomly placed every game, so some exploring is necessary. When you go into a shop, it will tell you what the shop does with text running across the screen.
If a knight kills a civilian or shop owner, a few police (jim raynors) will come after that person from the police station. They have 1000 life and do like 100 damage, so it is near impossible to make a stand unless the player has one of the powerful 10,000 costing weapons.
And I put some small sound effects in the map too, like walking sounds for the knights.
Otherwise it's almost the same as regular kings and knights, but there are a few more clever things of mine
Sorry for all the text, I guess I could have just summarized it!
Well I'll post it soon.
tx again !!
None.