Therefor I made a 64x64 mirrored maze map with 8 spidermines in different endings and my civ in the middle.
as soon as I moved it out of the middle, the mines would jump up and start running, after which I waited... waited and waited.. Nothing happened
So I started exploring the maze untill I encountered one of the mines, planted across another gap. Again it would jump up and start running.
I found out that each time they burrowed somewhere up ahead, getting closer to an intersection where they could pwn my civ.
Now this made me come up with a fun concept:
A maze with 6 human players, each controlling a defiler, and a computer player owning mines, randomly spread across the map.
The players are supposed to win by moving the mines (casting dark swarm which creates a hallucination that can lure the mines) in such a way that they trap the others, eventualy killing them.
First I thought using hyper triggers and locations tagged on the mines that would kill any hallucination within a certain radius to prevent the mines from exploding on them. However, this method fails.
How would you solve this problem?
None.