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lol dtbk
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Here's a better idea, make it able to wade through water. Having it liftable is so imbalanced it's not even funny. |
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lol dtbk
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It isn't actually a jet pack as to see how those are temporary in the air like the Reapers. I'm positive that you are able to see the screenshot during the game lobby and where specific start locations are set up, not knowing about it is more likely ignoring the screenshot.
And please, make a comment in the this topic in Battle.net, I need all of the support I can get enough for Karune noting it to the development team. |
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PokéFreak™
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How is the Thor unballanced? It clearly states that the Thor has a 15-30 second cooldown to actually lift and land off and on the platform, and even that has to be researched first! AND THEN, after that, similarly to a Terran Building (but slightly modified) it DIES if it doesnt land soon enough on land... I hear it's also weaker when it's in it's flying mode.
![]() ![]() ![]() ![]() ![]() ![]() () )) (CRAYOLA) )) >
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From what I understand the thor is supposed to be a behemoth unit whose only weakness is mobility. Making the thor fly around means it can get behind choke defenses and kill your CC no problem. You've completely removed the thors only weakness. Did you watch the gameplay video for terrans? they designed the thor so that it can be killed by fast moving gtg units. If the thor can take off then it can just fly away to safety behind your front lines and redeploy again once it's repaired. Here's a scenario. You're playing as zerg. a terran lines some tanks and bunkers outside your base. Your opponent sends a thor in, so to counter the thor you could send a bunch of zerglings. The splash from the tanks kills the thor and your zerglings. You're in the clear, and the thor kills some of your buildings. If the thor can take off then it's useless to use this strategy. Now you have to use your ranged attackers. The thor comes into your base kills some tech, flies off for repairs and repeats. There's no danger to the thor if it just keeps repeating this strategy. You'd have a bunch of ranged zergs chasing the flying thor getting destroyed by tanks. Anyways, my point is that thor loses its weakness if it can fly, and every unit is supposed to have a unique weakness and strength. This is why the thor flying is imbalanced. Also flying thors would be an extremely ugly game mechanic. The Thor's lift-off sequence would be extremely slow then, because the thor is probably a couple hundred tons, there-fore giving the attacking units time to destroy before it lifts off. Jesus, this 'loof' character doesn't think very much. ![]() ![]() ![]() ![]() ![]() ![]() |
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Here's a better idea, make it able to wade through water. Having it liftable is so imbalanced it's not even funny. Because if it could lift off basically NOTHING could kill it? ![]() ![]() ![]() ![]() ![]() ![]() |
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Here's a better idea, make it able to wade through water. Having it liftable is so imbalanced it's not even funny. ![]() ![]() ![]() ![]() ![]() ![]() Wealth isn't like pizza. Just because I eat a lot doesn't mean you have to eat the Domino's box.
-PJ O'Rourke |
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lol dtbk
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Here's a better idea, make it able to wade through water. Having it liftable is so imbalanced it's not even funny. Because if it could lift off basically NOTHING could kill it? |
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Here's a better idea, make it able to wade through water. Having it liftable is so imbalanced it's not even funny. Because if it could lift off basically NOTHING could kill it? ![]() ![]() ![]() ![]() ![]() ![]() |
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I think despite the use of lift off, it wouldn't make thor any more useful. Thor is designed strictly for portable defences... you would never see an army of thors coming at you, and if you did, it would probably be a noob. If you saw the terran demo (i think it was the terran demo) where they explain how thors weakness is it's slow turning speed, a pro would be able to circle the thor unit and rape it without being hurt.
As to thor in lift off taking more damage, I think this is quite possibly the stupidest idea ever... thor would be raped in the air, then land and of lost more then he would normally have. This doesn't make thor more balanced, if anything it makes all AA units rigged vs portable thor, leaving him once again useless in air. As for AA, I think this would encourage the defensive purpose of the thor unit, making it a sturdy unit that can dominate the homeground, but not designed to trek far. Overall, Thor is balanced, IMO and any mods or downgrades of serious proportions will take away or completely change thor's purpose making him rigged or useless. |
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lol dtbk
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I think despite the use of lift off, it wouldn't make thor any more useful. Thor is designed strictly for portable defences... you would never see an army of thors coming at you, and if you did, it would probably be a noob. If you saw the terran demo (i think it was the terran demo) where they explain how thors weakness is it's slow turning speed, a pro would be able to circle the thor unit and rape it without being hurt. As to thor in lift off taking more damage, I think this is quite possibly the stupidest idea ever... thor would be raped in the air, then land and of lost more then he would normally have. This doesn't make thor more balanced, if anything it makes all AA units rigged vs portable thor, leaving him once again useless in air. As for AA, I think this would encourage the defensive purpose of the thor unit, making it a sturdy unit that can dominate the homeground, but not designed to trek far. Overall, Thor is balanced, IMO and any mods or downgrades of serious proportions will take away or completely change thor's purpose making him rigged or useless. |
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Here's a better idea, make it able to wade through water. Having it liftable is so imbalanced it's not even funny. Because if it could lift off basically NOTHING could kill it? Exactly. The only way to kill it as it is is to swarm it, and once you move away from the swarm you can just bring it back to your base. ![]() ![]() ![]() ![]() ![]() ![]() |