Staredit Newtork
Community
Creatose
Games
Site
Favourites
Bound Assault
Creator: Sarge
Time: May 7 2008, 11:50 pm
 Sarge May 7 2008, 11:50 pm Post #1
[Avatar]
 M
 -5
 K
 100
(user posted image)

Bound Assault
An interactive Bounding Defense game.

•Play continuous bounds on the left side 3x3 square.
•Where ever you stand on the left, will kill the corresponding square on the right (indicated by the Scourge).
•Stop on-coming units from reaching the bottom.
•Try not to let your Zergling die (too much)

Unit Reaching Bottom = -1 Life
Zergling Dying = -1 Life

Right now I plan on respawning at the safe area on the bottom, since It's closer to the end of the defense Area.

Obstacles will run for a set amount of time (15 seconds?) before changing to the next level.
After every 5 obstacles, all Players will join at the middle for a bonus mini-game.
Mini-game prizes will be lives, or maybe items ( ex. Kill all units for 5 seconds, invincible, etc. )
After the mini-game you will go back to your square, where the obstacles will get harder, unit patterns change, and every 5 levels the unit coming down will change.
Trying to find the slowest small units, already have high temp. <--Advice?

Note: Standing on 2 squares won't kill both squares. The square you most recently touched, or the square you are completely standing on will be the one the scourge moves to.

Game will be mostly competition, but players that lose are free to stay and watch, and game won't end until everybody is dead.

Any suggestions, criticism, comments, and hate-mail are welcome and appreciated.


Thanks to MNeox for partially coming up with this idea.
This post was edited 1 time, last edit by Sarge: May 8 2008, 11:50 pm.
 Centreri May 8 2008, 2:54 am Post #2
[Avatar]
eh doesn't afraid of anything
 M
 163
 K
 100
Sounds fun. One of the better bound-other combinations I've seen. Good luck with it!
(user posted image)
My masterpiece, I guess. Haven't been able to surpass it. On the upside, 100% custom-made. Using C4D and Photoshop. Marvel at it.
 stickynote May 8 2008, 3:08 am Post #3
[Avatar]
yes, executor?
 M
 n/a
 K
 100
Sounds very interesting. I personally wouldn't play it because I suck at bounds, and this seems a bajillion times harder.
 Epoch May 8 2008, 11:05 am Post #4
[Avatar]
 M
 32
 K
 100
Unique idea, and I would have to comment Bounds are your specialty :P
 Lakai May 8 2008, 8:06 pm Post #5
[Avatar]
 M
 -49
 K
 100
Sounds awsome Sarge goodluck
(user posted image)
(user posted image)
 Sarge May 8 2008, 8:49 pm Post #6
[Avatar]
 M
 -5
 K
 100
Quote from stickynote
Sounds very interesting. I personally wouldn't play it because I suck at bounds, and this seems a bajillion times harder.
I'm ganna try to start out with obs that are ridiculously easy, and gradually move to some medium ones.
Not ganna have any hard ones, because it would be weird trying to concentrate on something hard and the other square at the same time.
 Jello-Jigglers May 9 2008, 12:46 pm Post #7
[Avatar]
 M
 113
 K
 100
I'm loving the idea! Finally a bound with a point :) You're the man sarge
(user posted image)
Users reading this topic: (plus 2 guests)


[08:09 am]
fm47 -- daaaaaaaaaaaamn it, i didn't have time to post a demo of my map, now I'm in Taiwan T-T (was in Utah)
[07:43 am]
AfterLifeLochie -- I'm tired too, but it's only 5:46 PM in Australia. It's dark though.
[07:38 am]
AfterLifeLochie -- Simple... kinda...
[07:36 am]
AfterLifeLochie -- Anyway, i can work on an indexer if you like.
[07:36 am]
AfterLifeLochie -- Oh well, see ya Moose!
[07:36 am]
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
[07:36 am]
Mini Moose 2707 -- W/E, it stays outdated for now. I'm really sleepy.
Login to shout

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions