Bound Assault
An interactive Bounding Defense game.
•Play continuous bounds on the left side 3x3 square.
•Where ever you stand on the left, will kill the corresponding square on the right (indicated by the Scourge).
•Stop on-coming units from reaching the bottom.
•Try not to let your Zergling die (too much)
Unit Reaching Bottom = -1 Life
Zergling Dying = -1 Life
Right now I plan on respawning at the safe area on the bottom, since It's closer to the end of the defense Area.
Obstacles will run for a set amount of time (15 seconds?) before changing to the next level.
After every 5 obstacles, all Players will join at the middle for a bonus mini-game.
Mini-game prizes will be lives, or maybe items ( ex. Kill all units for 5 seconds, invincible, etc. )
After the mini-game you will go back to your square, where the obstacles will get harder, unit patterns change, and every 5 levels the unit coming down will change.
Trying to find the slowest small units, already have high temp. <--Advice?
Note: Standing on 2 squares won't kill both squares. The square you most recently touched, or the square you are completely standing on will be the one the scourge moves to.
Game will be mostly competition, but players that lose are free to stay and watch, and game won't end until everybody is dead.
Any suggestions, criticism, comments, and hate-mail are welcome and appreciated.
Thanks to MNeox for partially coming up with this idea.
Post has been edited 1 time(s), last time on May 8 2008, 11:50 pm by Sarge.
None.