Staredit Network > Forums > SC1 Map Showcase > Topic: MineSweeper[4Player]
MineSweeper[4Player]
May 7 2008, 8:34 pm
By: Alkali  

May 7 2008, 8:34 pm Alkali Post #1



[MineSweeper]


By Oo.Alkali.oO @ USEast

For Operation Onslaught


Bring your civilian to the 'Start' to start a new round.
If you 'sweep' a mine, you lose a life.
If you spawn a 'Flag' where there is no mine, you lose a life.
If you lose 10 rounds, you are out.
If you lose a round, you must bring your civilian to the 'Start' again.

Spawning:
Zealot = Sweep(Left-Clicking in real MS)
Dragoon = Flag(Right-Clicking in real MS)
Dark Templar = ?(Right-Clicking twice in real MS)

May still have some bugs...

If you find a bug please PM me on the forums or message my bot(Oo.Alkali.oO@Azeroth) or me(Oo.Alkali.oO@USEast)

Thanks...


ALSO:

Will add HARD difficulty in next 'version'...

Attachments:
MineSweeper(4P).scx
Hits: 12 Size: 144.02kb

Post has been edited 4 time(s), last time on May 7 2008, 10:45 pm by Alkali.



None.

May 9 2008, 8:03 pm Alkali Post #2



/bump



None.

May 9 2008, 10:00 pm Heimdal Post #3



I'll try it out. Have you tried Tux's version of minesweeper? It's pretty awesome.



None.

May 11 2008, 11:59 pm Alkali Post #4



if thats the single player version - than yes, but I wasn't aware of a MS map existence until midway through, and I still wanted competitiveness.
IMO it was too large.



None.

May 12 2008, 2:09 am Atlos Post #5



I made a single player version (might be the one you are talking about). I was going to remake it to be turn based with 6 people but stopped midway through.

Ok, just played it. Here's some suggestions:

Although this is small, create the broodling instead of preplacing it so that it won't die. Judging by the trigger you used, you just need to remove the preplaced one and you're fine. Also, try using a dark swarm/disruption field system, much easier to use. The gateway/scourge system was sluggish.



None.

May 12 2008, 9:22 pm Alkali Post #6



If I feel this map is worth it in due time, I will make a 'revamped' version and take all of that into mind.
And now that I think of it, you sound like the creator of the one I was talking about.

The broodling is created by trigger through SCMD triggers, and it has invincibility set... and every time it dies, it respawns with invincibility... everybody has told me that fixes it but it ALWAYS dies.

And I wasn't really aware of how to do the dark swarm/disruption when I started it, so I left it out, against my better judgment.

Thanks for your thoughts and time.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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