| A_of-s_t | May 11 2008, 5:27 am | Post #41 |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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You guys should just output *.trg files using javascript... that way all your commenting is restricted to the *.js file and does not take up any strings... I use Notepad++ to do this since I can create collapsable boxes and search for a trigger. Its really simple and efficient... Hell, I was able to make the triggers for a diplo in one hour with this -- AND I was able to enhance my C++ coding abilities!
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![]() From silent: "lolol First of all wikipedia is flawed because anyone can come into it and post anything. About criticism.. no. You can't just change the definition of a word and expect everyone to bow down in awe. I am using macro evolution as an identifier between changing from one kind to another kind. I.E. bananas turning into flies. So if you want to argue about this then your argueing about the definition of a word.. Not the theory itself. If you want I can use false evolution, or neverbeenseenbefore evolution instead of macro. Its up to you" This is stupidity. Please look at it very closely -- notice that almost every logical fallacy is used in it. |
| A_of-s_t | May 11 2008, 5:33 am | Post #43 |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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http://www.staredit.net/?p=tutorials&tut=67
I'd give you the Wiki link, but my article was just so kick ass, that it broke the Wiki! But seriously, this is a long article and it fucking broke the Wiki! |
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![]() From silent: "lolol First of all wikipedia is flawed because anyone can come into it and post anything. About criticism.. no. You can't just change the definition of a word and expect everyone to bow down in awe. I am using macro evolution as an identifier between changing from one kind to another kind. I.E. bananas turning into flies. So if you want to argue about this then your argueing about the definition of a word.. Not the theory itself. If you want I can use false evolution, or neverbeenseenbefore evolution instead of macro. Its up to you" This is stupidity. Please look at it very closely -- notice that almost every logical fallacy is used in it. |
| Urmom(U) | May 11 2008, 5:44 am | Post #44 |
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That didn't explain much, seemed like it was intended for modders.
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| A_of-s_t | May 11 2008, 5:44 am | Post #45 |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Yeah... I never got around to creating one specifically designed for mappers. Its the same basic conecpt though...
Actually, I'm going to have time this week, I'll write a tutorial specifically for mappers. |
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![]() From silent: "lolol First of all wikipedia is flawed because anyone can come into it and post anything. About criticism.. no. You can't just change the definition of a word and expect everyone to bow down in awe. I am using macro evolution as an identifier between changing from one kind to another kind. I.E. bananas turning into flies. So if you want to argue about this then your argueing about the definition of a word.. Not the theory itself. If you want I can use false evolution, or neverbeenseenbefore evolution instead of macro. Its up to you" This is stupidity. Please look at it very closely -- notice that almost every logical fallacy is used in it. |
| Falkoner | May 11 2008, 6:25 am | Post #46 |
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Taking StarCraft Map Making to the Limit!
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Yeah, that's what I tend to do with my maps, wasting strings in order to comment is not worth it. And not being able to just see the actual trigger actions without double clicking the trigger itself is also annoying to me.
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| Wormer | May 11 2008, 6:59 am | Post #47 |
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I am usually writing triggers in SCMD text synthax, so commenting is not wasteting strings.
So, you're using js to generate text files, aren't you? An interesting concept. It seem you're familliar with programming. You might be interested in my MacroTriggers language, which I am createing to minimize all tedious work for copying and to help triggers' coders better organize their data. Have a look at warbox forums: http://www.warbox.us/viewforum.php?f=45. You know, when I'm talking about MacroTriggers noone seem to understand... I know, I should explain things better, but I have not got time for broad explanations now. However the information provided on warbox should be sufficient to try it and, of course, you can always ask me a question. I really need your feedback. |
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| Brontobyte | May 11 2008, 12:38 pm | Post #48 |
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- B R O N T O B Y T E -
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Contrary to popular ideas, I like the GUI of the Classic Trigger Editor. Yeah its takes a lot longer then regular triggers do, but it walks me through the trigger making process. It wont let you finish a trigger unless all value fields are filled. I can't tell you how many times that I have this crazy GUI error when making triggers in text form and using the Text Editor with Scmdraft2. Yeah I do use Notepad++ to change the variables for a lot of different triggers at once that fit the right conditions. Alt+H and then remove it and replace it with the new information. I used this method while creating the numerous similar triggers in Micro Bound v2. It has 64 triggers for each color, Red and Blue. 128 triggers just for that. Then it has 64 triggers that create a burrowed unit, and another 64 that remove it. Total 256. Then to top it off I have 64 more triggers that disable a unit in each location. Thats a running total of 320 triggers. They all have about 6 variables that differ from trigger to trigger and that were all easily replaceable using the Text Trigger Editor. It has its ups and downs.
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![]() ![]() [08:02 pm]Mini Moose 2707 -- Yes, my claim of BS is unjustified. I checked the logs. [07:54 pm]Mini Moose 2707 -- Oh wait, I forgot that you could edit them yourself. [07:52 pm]Mini Moose 2707 -- I call bullshit. |
| Falkoner | May 11 2008, 3:50 pm | Post #49 |
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Taking StarCraft Map Making to the Limit!
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Yes, many mappers make their original triggers in Classic, since it is actually sometimes faster to do than to type out whole new triggers, but when it comes to copying triggers, nothing beats text editing.
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| fritfrat | May 11 2008, 6:29 pm | Post #51 |
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I felt like making a poll for the order thing instead of just responding. On topic, though, I always use comments just because it makes the lines so much smaller, I know what's inside the triggers, and it's very useful for arranging everything in proper trigger order. I often keep the same string in use if it's a very repetitive change, though.
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| A_of-s_t | May 11 2008, 7:29 pm | Post #52 |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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I'll check it out, but I already have all the information saved on my computer for easy trigger creation. And besides, .js gives me greater flexibility.
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![]() From silent: "lolol First of all wikipedia is flawed because anyone can come into it and post anything. About criticism.. no. You can't just change the definition of a word and expect everyone to bow down in awe. I am using macro evolution as an identifier between changing from one kind to another kind. I.E. bananas turning into flies. So if you want to argue about this then your argueing about the definition of a word.. Not the theory itself. If you want I can use false evolution, or neverbeenseenbefore evolution instead of macro. Its up to you" This is stupidity. Please look at it very closely -- notice that almost every logical fallacy is used in it. |
| Wormer | May 11 2008, 10:01 pm | Post #53 |
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I am usually writing triggers in SCMD text synthax, so commenting is not wasteting strings. You guys should just output *.trg files using javascript... that way all your commenting is restricted to the *.js file and does not take up any strings... I use Notepad++ to do this since I can create collapsable boxes and search for a trigger. Its really simple and efficient... Hell, I was able to make the triggers for a diplo in one hour with this -- AND I was able to enhance my C++ coding abilities! |
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| A_of-s_t | May 11 2008, 11:44 pm | Post #54 |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Check it please. You say js gives you greater flexibility, greater than what? The problem with js might be that it is not very graphic to imagine the whole image of triggers you're creating. You may miss seeing the forest behind the trees. I'm trying to achieve the flexibility you have using, for example js, along with simplicity of reading and understanding written triggers. |
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![]() From silent: "lolol First of all wikipedia is flawed because anyone can come into it and post anything. About criticism.. no. You can't just change the definition of a word and expect everyone to bow down in awe. I am using macro evolution as an identifier between changing from one kind to another kind. I.E. bananas turning into flies. So if you want to argue about this then your argueing about the definition of a word.. Not the theory itself. If you want I can use false evolution, or neverbeenseenbefore evolution instead of macro. Its up to you" This is stupidity. Please look at it very closely -- notice that almost every logical fallacy is used in it. |
| Urmom(U) | May 12 2008, 2:17 am | Post #55 |
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I'm sort of confused on what you do A_of-s_t. Care to post screenshots? I don't get how the javascript outputs trigger files. Did you code javascript for each trigger or something?
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| Wormer | May 12 2008, 10:37 am | Post #56 |
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Greater than anything... javascript allows me to automatically out put various files, each with various properties. I could make four variants of a diplo map in two clicks of my mouse. I can comment the hell oit of something -- all while improving my C++ abilities. |
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| Oo.SOLAR.oO | May 16 2008, 1:57 am | Post #57 |
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Another good thing about commenting, is when you are editing a map that you havn't worked on in a long time, it's nearly impossible to pick back up where you left off without some sort of verbal direction. Having no comments overwhelms the mapmaker who's not extremely familiar with the triggers.
Another thing I do, is when I'm using death counters, I will list under p9 what they do, for example, condition : never - Action : Comment - w/e the death does. That way it's easy to return to work on the map! |
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| Falkoner | May 16 2008, 3:54 am | Post #58 |
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Taking StarCraft Map Making to the Limit!
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That's why you don't leave map making when you're in the middle of a map, you finish it first
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| (U)devilesk | May 16 2008, 4:13 am | Post #59 |
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Classic
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That's why you don't leave map making when you're in the middle of a map, you finish it first
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![]() Re: Will Maphack be allowed in SC2? for LAST TIME MAPHACK IS NOT CHEAT. is ROCKET BOOSTER INTO SPACE CHEAT? ROCKET BOOSTER INTO SPACE MAKE SPACE TRAVEL EASIER BUT NOT CHEAT. THEREFORE, MAPHACK IS NOT CHEAT. WOW YOU PEOPLE ARE STUPIDS!!!! While playing Soldat: Bravo Team Member: staying two seconds at one place is not camping.. Alpha Team Member: ya.. and putting ur cock into a vag is not sex |
| Brontobyte | May 16 2008, 11:03 am | Post #60 |
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- B R O N T O B Y T E -
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I go: Comment Triggers Preserve NEVER! I always thought, along time ago, that when you placed the preserve trigger before all of the actions were fired, it would repeat the trigger, granted that the conditions were met, and exclude the actions below the preserve trigger action. Little did I know that this was wrong.
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![]() ![]() [08:02 pm]Mini Moose 2707 -- Yes, my claim of BS is unjustified. I checked the logs. [07:54 pm]Mini Moose 2707 -- Oh wait, I forgot that you could edit them yourself. [07:52 pm]Mini Moose 2707 -- I call bullshit. |