This is my first non-beta release. Note this is a complete remake of Res~Sar's original, and is in no way related to OmniScourges's Phantom BGH 2.3B/2.4. I included a BGH and Hunters port, but these triggers can easily be ported to any map. At this time I am also releasing my documented source code, using Tuxedo-Templar's trigger language definition (Notepad++). Read about it
here.
Changes since beta:
-Replaced sfx with official SC sfx and reduced filesize from 319KB to 91KB
-Small probability fix
Features:
-Zerg Mineral Hack Prevention
-Rather than free minerals, Phantom will have increased mineral/gas gain
-Map Max Protection
-Darkness Mode: Turn Allied Victory off at start (Need Majority)
-Working replays
-4 Upgrades
-Ban spectators (Unally, need majority)
Maps mirror and source code:
http://www.aviettran.com/phantom/Staredit Links:
Phantom BGH ClassicPhantom Hunters Classic
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Good job!
I've just played it. Does the harvesting rate double? It is quite hard to play as a phantom, you should think of trippleing or multiplying harvesting rate on higher coeffecient...
Some.
The formula now is:
2P+8 min/chunk P-2 with Darkness mode
I'm thinking of changing it to:
3P+8 min/chunk P-2 with Darkness mode
This will increase gain from triple to quadruple at 8 players. Is this a good or bad idea?
Post has been edited 1 time(s), last time on Apr 28 2008, 12:31 am by Viett.
None.
Version 1.02 has been released! Get it at the same location, including the source.
Changes:
Removed desync ban
Removed anti mineral hack
Removed anti auto unally hack
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How did you increase the rate of mining?
None.