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Phantom Classic 1.00 Release, Official Release
Creator: Viett
Time: Apr 27 2008, 6:58 pm
 Viett Apr 27 2008, 6:58 pm Post #1
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This is my first non-beta release. Note this is a complete remake of Res~Sar's original, and is in no way related to OmniScourges's Phantom BGH 2.3B/2.4. I included a BGH and Hunters port, but these triggers can easily be ported to any map. At this time I am also releasing my documented source code, using Tuxedo-Templar's trigger language definition (Notepad++). Read about it here.

Changes since beta:

-Replaced sfx with official SC sfx and reduced filesize from 319KB to 91KB
-Small probability fix

Features:

-Zerg Mineral Hack Prevention
-Rather than free minerals, Phantom will have increased mineral/gas gain
-Map Max Protection
-Darkness Mode: Turn Allied Victory off at start (Need Majority)
-Working replays
-4 Upgrades
-Ban spectators (Unally, need majority)

Maps mirror and source code:
http://www.aviettran.com/phantom/

Staredit Links:
Phantom BGH Classic
Phantom Hunters Classic
 Wormer Apr 27 2008, 9:32 pm Post #2
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Good job!
I've just played it. Does the harvesting rate double? It is quite hard to play as a phantom, you should think of trippleing or multiplying harvesting rate on higher coeffecient...
 Viett Apr 28 2008, 12:23 am Post #3
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The formula now is:

2P+8 min/chunk P-2 with Darkness mode

I'm thinking of changing it to:

3P+8 min/chunk P-2 with Darkness mode

This will increase gain from triple to quadruple at 8 players. Is this a good or bad idea?
This post was edited 1 time, last edit by Viett: Apr 28 2008, 12:31 am.
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