Black Barriers
Post #1
KrayZee
Apr 22 2008, 4:11 am
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Yay
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In WarCraft III, 'black barriers' is another definition for 'invisible wall'. Usually in the campaign, AI can go through them but you can't. The appearance is simple, basically it shows the place in a dark shadow. What would you do if you had the control of these barriers that prevents any unit to go through? As far as we should know, StarCraft II's barriers won't be darkened. Hopefully.
This post was edited 4 times, last edit by KrayZee: Aug 8 2008, 4:12 pm. Reason given: argh ![]() ![]() ![]() ![]() ![]() ![]() I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.
File: Portal Concept http://www.youtube.com/watch?v=rCC19Kxvq2Y |
Post #2
Centreri
Apr 22 2008, 4:34 am
Post #6
Centreri
Apr 23 2008, 4:49 am
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If I were as smart as I think I am...
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If you guys are talking about something called, on the WCIII editor, boundary, that is simply for designating an area/tile as unplayable. When applied on the editor, it makes the terrain darker - in game, it simply serves as something to prevent any units to move there, at all. Not sure about projectiles.
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Post #7
KrayZee
Apr 23 2008, 4:56 am
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Yay
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That's exactly what I mean. Projectiles can go through, I'm sure. You can place anything such as doodads under those boundaries.
![]() ![]() ![]() ![]() ![]() ![]() I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.
File: Portal Concept http://www.youtube.com/watch?v=rCC19Kxvq2Y |
Post #10
KrayZee
Apr 23 2008, 2:10 pm
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Yay
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You can put them anywhere in the map.
![]() ![]() ![]() ![]() ![]() ![]() I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.
File: Portal Concept http://www.youtube.com/watch?v=rCC19Kxvq2Y |
Post #11
O)FaRTy1billion
Apr 23 2008, 9:10 pm
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.rapsdleF
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So is it kinda like null tiles, but impassable? >.>
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Post #12
KrayZee
Apr 23 2008, 9:28 pm
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Yay
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It's nothing like null tiles.
![]() ![]() ![]() ![]() ![]() ![]() I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.
File: Portal Concept http://www.youtube.com/watch?v=rCC19Kxvq2Y |
Post #13
[Vi3t-X]:]
Apr 23 2008, 9:47 pm
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Hello.
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Null tiles can be altered lightly through the use of creep.
"Boundary" renders the location unpassible by human players, but if a computer is issued to move through that, it will. If you've ever played a WARIII map, you'll notice that the perimiter is about 3-5 squares of boundary. |
Post #14
KrayZee
Apr 25 2008, 6:18 am
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Yay
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These boundaries are very useful, in WarCraft III they already used them for cutscenes, blockade, and to limit shortcuts. They actually play a big role, especially in mini game maps.
![]() ![]() ![]() ![]() ![]() ![]() I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.
File: Portal Concept http://www.youtube.com/watch?v=rCC19Kxvq2Y |
Post #16
FooFighters
Apr 30 2008, 7:39 pm
Post #18
FooFighters
May 1 2008, 11:40 am
Post #20
KrayZee
May 2 2008, 5:32 am
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Yay
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That all depends if the StarCraft II Map Editor allows us to. Not a single word has been mentioned of a feature, so we all can assume what to expect. Especially since they said it will be a lot better than the WarCraft III World Editor but as easy as the StarCraft Campaign Editor. I'm not exactly sure though, but that's through memory.
![]() ![]() ![]() ![]() ![]() ![]() I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.
File: Portal Concept http://www.youtube.com/watch?v=rCC19Kxvq2Y |
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