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Black Barriers

Creator: KrayZee
Time: Apr 22 2008, 4:11 am

Post #1     KrayZee Apr 22 2008, 4:11 am

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In WarCraft III, 'black barriers' is another definition for 'invisible wall'. Usually in the campaign, AI can go through them but you can't. The appearance is simple, basically it shows the place in a dark shadow. What would you do if you had the control of these barriers that prevents any unit to go through? As far as we should know, StarCraft II's barriers won't be darkened. Hopefully.
This post was edited 4 times, last edit by KrayZee: Aug 8 2008, 4:12 pm.  Reason being: argh
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Post #2     Centreri Apr 22 2008, 4:34 am

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You can probably change the color - and it's simply something that 100% prevents units from going through, except (maybe - not sure) for blink. It's used to isolate places. For example, if two lanes are isolated and you don't want flying units to go from one to another, you put those.
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Post #3     Rantent Apr 22 2008, 4:53 am

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The real one.
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Wait so is it like fog of war or something, only its not revealed and keeps you out? If so that would be kinda cool if you could create/remove it.
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Post #4     chuiu Apr 23 2008, 12:26 am

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I am the adversary.
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Horror maps. I've always wanted to make one.
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Post #5     [Vi3t-X]:] Apr 23 2008, 1:53 am

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Espeon Attack!
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Those barriers were designed for the purposes of cutsceens (The black tiles where no one can walk, fly, whatever on). When coupled with exploding units, buildings can create a fun barrier (or if It's black, a pit in Ice World :O )
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Post #6     Centreri Apr 23 2008, 4:49 am

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If you guys are talking about something called, on the WCIII editor, boundary, that is simply for designating an area/tile as unplayable. When applied on the editor, it makes the terrain darker - in game, it simply serves as something to prevent any units to move there, at all. Not sure about projectiles.
July 18-on (for a bit more then a month, too lazy to look up exact date) I shall be on vacation in Russia. In other words, my access to SEN will be limited and I will probably be completely unable to participate in map night :omfg: . However, don't feel sorry for me. While you're playing SC I'll be speaking to crazy Soviets, so I'm going to have a great time. KEKEKE.
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Post #7     KrayZee Apr 23 2008, 4:56 am

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That's exactly what I mean. Projectiles can go through, I'm sure. You can place anything such as doodads under those boundaries. ^^
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Post #8     Rantent Apr 23 2008, 6:53 am

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But can you move the boundaries?
If so, then PWNAGEGEGEGEGE!!!

If not, then meh.
Its just like map dimension.
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Post #9     KilaByte Apr 23 2008, 2:06 pm

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My guess is you would be able to move/change these bounds. Were you able to change them in the WCIII Editor?

If you can't I don't really think there will be any easy way to keep units out of certain areas given some units now have the ability to navigate over higher terrain.
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Post #10     KrayZee Apr 23 2008, 2:10 pm

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Quote from Rantent
But can you move the boundaries?
If so, then PWNAGEGEGEGEGE!!!

If not, then meh.
Its just like map dimension.
You can put them anywhere in the map.
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Post #11     O)FaRTy1billion[MM] Apr 23 2008, 9:10 pm

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So is it kinda like null tiles, but impassable? >.>
Badlands 128 Minimap Colors    I like useless tables!
Platform  95 Minimap Colors
Install   85 Minimap Colors    What is this table, you ask?
Ashworld  92 Minimap Colors    I made images that list all the
Jungle   105 Minimap Colors    tiles' minimap colors arranged
Desert   109 Minimap Colors    by tileset groups (i.e. tileset
Ice       94 Minimap Colors    index.)
Twilight  97 Minimap Colors    I could make my own SCPM...
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Post #12     KrayZee Apr 23 2008, 9:28 pm

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It's nothing like null tiles.
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Post #13     [Vi3t-X]:] Apr 23 2008, 9:47 pm

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Null tiles can be altered lightly through the use of creep.
"Boundary" renders the location unpassible by human players, but if a computer is issued to move through that, it will. If you've ever played a WARIII map, you'll notice that the perimiter is about 3-5 squares of boundary.
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Post #14     KrayZee Apr 25 2008, 6:18 am

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These boundaries are very useful, in WarCraft III they already used them for cutscenes, blockade, and to limit shortcuts. They actually play a big role, especially in mini game maps.
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Post #15     [Vi3t-X]:] Apr 30 2008, 12:54 am

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Quick, call MA! We need MOAR Mini Gamez.
However, they didnt play "Major" roles in mini games. Those maps were usually formed like starcraft with terrain blocking the areas rather than boundaries.
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Post #16     FooFighters[WP] Apr 30 2008, 7:39 pm

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i think i know how it would be good for a map! The barrier moves to the end of the room, and however it grabs, must be taken dead
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Post #17     [Vi3t-X]:] May 1 2008, 12:17 am

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No no. The Barrier CANNOT move. It is inanimate.
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Post #18     FooFighters[WP] May 1 2008, 11:40 am

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Šamn, but it would make a good horror game where you could actually run away from teh wall even though triggers would make it Harder
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Post #19     [Vi3t-X]:] May 1 2008, 6:50 pm

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Espeon Attack!
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The use of black units is availible though, so you can make a building with an attack and have it black :)
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Post #20     KrayZee May 2 2008, 5:32 am

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Quote from FooFighters[WP]
Šamn, but it would make a good horror game where you could actually run away from teh wall even though triggers would make it Harder
That all depends if the StarCraft II Map Editor allows us to. Not a single word has been mentioned of a feature, so we all can assume what to expect. Especially since they said it will be a lot better than the WarCraft III World Editor but as easy as the StarCraft Campaign Editor. I'm not exactly sure though, but that's through memory.
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