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Dectecting Archons in Merge
Creator: l)ark_ssj9kevin
Time: Apr 20 2008, 5:35 pm
 l)ark_ssj9kevin Apr 20 2008, 5:35 pm Post #1
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Is there a special unit for that, like Zerg eggs? Or is it just detecting Archons?
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 lil-Inferno Apr 20 2008, 5:45 pm Post #2
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It's just detecting Archons, I believe. I don't get why it would be detected with a zerg egg :D .
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 l)ark_ssj9kevin Apr 20 2008, 6:07 pm Post #3
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I ment did they have a seperate unit like Zerg eggs.
[07:30 pm]FlyingHat -- Ugh, I'm such a noob
 [Vi3t-X] Apr 20 2008, 6:35 pm Post #4
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No, its just a pure archon.
What he ment was how the zerg have 3 or 5 stage evolutionary. Where the larva would morph into a mutalisk which would morph into a guardian.
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 Falkoner Apr 20 2008, 9:57 pm Post #5
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It's just an Archon, just like the name of it would say while merging, that's why they play the end of the merging animation at the start of a map for preplaced Archons.
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 candle12345 Apr 22 2008, 11:13 am Post #6
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And when spawned, that's why they look best for non-bound explosions :)
 ws-Impeached Apr 22 2008, 3:10 pm Post #7
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You could have done this yourself, yunno. Tested it.
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AfterLifeLochie -- Simple... kinda...
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AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
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