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Creator: JordanN Time: Apr 20 2008, 1:59 am |
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| JordanN JordanN |
Apr 20 2008, 1:59 am |
Post #1 |
Respected to disrespect.
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Do you how that? Units always move forward in every direction so how do you mod it so a unit can also move backwards. Or are all SC units kangaroos?
Do you how that? Units always move forward in every direction so how do you mod it so a unit can also move backwards. Or are all SC units kangaroos?
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Officially respawned on Wednesday, July 02, 2008
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| A_of-s_t A_of-s_t |
Apr 20 2008, 2:01 am |
Post #2 |
Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Simply change the iscript. In the walking animation, detect which way the unit is facing and have the graphic turn all the way around.
Simply change the iscript. In the walking animation, detect which way the unit is facing and have the graphic turn all the way around.
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| JordanN JordanN |
Apr 20 2008, 2:04 am |
Post #3 |
Respected to disrespect.
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So, does that apply to all directions like say for example, a unit facing forward will move backwards but if its facing down it will go backwards also?
So, does that apply to all directions like say for example, a unit facing forward will move backwards but if its facing down it will go backwards also?
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Officially respawned on Wednesday, July 02, 2008
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| A_of-s_t A_of-s_t |
Apr 20 2008, 2:11 am |
Post #4 |
Master of Temptation, Ruler of Aeronotics, and Secret Lover
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In the walking animation, play the correct set of frames, and then turn it 180 degrees (I forget the number needed) without a wait in between. This should make the unit look like its walking backwards.
In the walking animation, play the correct set of frames, and then turn it 180 degrees (I forget the number needed) without a wait in between. This should make the unit look like its walking backwards.
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Well, I have an opposite problem. I have a unit that spins or flies backwards when it shouldnt. This results in a crash. I didnt write anything in the iscript that makes it fly backwards. It just does! Ive tried many solutions (yes, its the avenger problem) and none work at all.
Well, I have an opposite problem. I have a unit that spins or flies backwards when it shouldnt. This results in a crash. I didnt write anything in the iscript that makes it fly backwards. It just does! Ive tried many solutions (yes, its the avenger problem) and none work at all.
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| A_of-s_t A_of-s_t |
Apr 20 2008, 10:37 pm |
Post #6 |
Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Air units usually use the flingy settings... so maybe its your turn radius. I can't really tell...
Air units usually use the flingy settings... so maybe its your turn radius. I can't really tell...
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