| Creator: I)eathBringer Time: Apr 3 2008, 2:34 pm |
| I)eathBringer | Apr 3 2008, 2:34 pm | Post #1 |
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I need help to make mud to asphalt terrain and structure wall to coastal cliff in badlands terrain.
have you got ideas? |
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| lil-Inferno | Apr 3 2008, 7:05 pm | Post #2 |
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Don't play with fire, play with lil-Inferno!
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This is a request that can only be achieved using sprites, as far as I'm concerned.
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| LML | Apr 4 2008, 10:04 pm | Post #3 |
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u could try some expecrimental stuff with the tileset index, but it should be hard for the 2nd case (1st one should work with some hard work), maybe sprites are rly the best to cover the change
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| lil-Inferno | Apr 4 2008, 10:16 pm | Post #4 |
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Don't play with fire, play with lil-Inferno!
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Just because you work hard at terrain doesn't mean you will find a blend on something that is impossible. He's better off just not having the blend, as it is very unnecessary. |
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| JaBoK | Apr 4 2008, 10:28 pm | Post #5 |
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I find it interesting enough to look in to, I'll see if I can find something half decent.
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| stickynote | Apr 4 2008, 11:10 pm | Post #6 |
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My answer to the second one:
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| stickynote | Apr 4 2008, 11:19 pm | Post #7 |
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How about this?
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| lil-Inferno | Apr 4 2008, 11:34 pm | Post #8 |
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Don't play with fire, play with lil-Inferno!
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Not bad, but not good. However, I fail to see where any improvements could be made.
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| stickynote | Apr 5 2008, 1:18 am | Post #9 |
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Obviously it can't ever be smooth without sprites. I don't see why he can't use sprites. Better yet, s/he shouldn't use it at all. Just putting my attempt out there.
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| Falkoner | Apr 5 2008, 4:37 am | Post #11 |
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Taking StarCraft Map Making to the Limit!
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Oh yes! Bringing sexy back!
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| O)MNeox | Apr 5 2008, 5:05 am | Post #12 |
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Clan Orig
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Holy crap!, I so did that earlier too!, unfortunatly I thought it was too blocky so I didn't bother psoting. |
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| Falkoner | Apr 5 2008, 5:16 am | Post #13 |
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Taking StarCraft Map Making to the Limit!
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MNeox, you and your cycotic standards
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| O)MNeox | Apr 5 2008, 7:20 am | Post #14 |
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Clan Orig
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my standards are not cycotic :[ , they're umm... yes.
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| JaBoK | Apr 5 2008, 3:40 pm | Post #15 |
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Well, it looks really blocky if you don't use those tiles pretty much exactly, and yeah that's as good as it'll get so i guess mneox's psychotic standards need some unphyschoticization... if that's a word
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| Killer_Kow[MM] | Apr 6 2008, 1:52 pm | Post #16 |
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Kiwis and Limes
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Why is the structure on top way too blocky?
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| stickynote | Apr 6 2008, 4:16 pm | Post #17 |
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That looks really nice!
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| O)MNeox | Apr 6 2008, 7:12 pm | Post #18 |
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Clan Orig
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"I thought it was" It isn't as blocky but it will if you try to stretch it vertically. Lol |
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| stickynote | Apr 6 2008, 7:52 pm | Post #19 |
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Now we have to the back.
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| Killer_Kow[MM] | Apr 6 2008, 9:53 pm | Post #20 |
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Kiwis and Limes
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I have no idea what you just said, but here's what I meant:
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