Staredit Network > Forums > SC1 Terrain > Topic: Aerius Dei Terrain
Aerius Dei Terrain
Sep 4 2007, 10:39 pm
By: JaBoK
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Sep 27 2007, 12:41 pm Falkoner Post #61



Oooh! Ruins/dirt to temple blend! Nice! Fix any blocks that appear around doodads, use different ruins tiles when blending into bridge ends, and make that bridge connecting to ramp at the top darker by using a piece near the end of the bridge, and it will look great!



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Sep 28 2007, 12:10 am JaBoK Post #62





That's what I did to the end of the ramp, I really like it myself, what do you guys think?



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Sep 28 2007, 12:28 am Falkoner Post #63



Oooh! Perty! although it's slightly blocky when it connects to the temple.



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Sep 28 2007, 1:05 am blacklight28 Post #64



Yum



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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