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Looks like I'm going to be using up just about every unused unit for this. I swear these Pointer units are so fucking useful. Might as well just turn everything into different kinds of pointers. They'll come in many different varieties, by the way.
Imagine this: A marine walks around. He is your main unit. You don't control him directly, though. You have 9 different Pointer units stored somewhere on the map, each corresponding to a different 'weapon'. You keep one of these selected to indicate it as your 'current' weapon; you can switch between them freely at any time, too (like by assigning them to the numeral hotkeys). You control your marine's movement by pressing the WASD keys while any of these are selected.
Now, you see a zergling. You want the marine to kill it. You switch out your bazooka (hotkey 5) and right click on the zergling. Your marine pops up with a tank turret aimed in the direction of the zergling, and a missile fires to the spot you clicked. Bam! But wait... the zergling survived! He's turned aggro! HE'S A LEVEL 99 FUCKING ZERGLING!
Time to run. You see a cliff nearby. Problem is, you can't obviously walk over solid terrain. So, time to do things TF-style: You point just under your marine with the Bazooka, click, and boosh: Rocket jump! Poor Mr. Level 99 Zergie is now a sitting duck!
Time to finish him off with style: You switch to your special abilities menu by pressing Q. You select a deployable sentry gun from the menu, and one appears by your marine. It's out of ammo from the last time you've used it, and you probably won't need it again anyway (you'll likely need the inventory space for another tool). [i]You attach your equipped bazooka to the slot occupied by the previous depleted weapon on the turret.[/i] Then you walk away... quickly. The zergling will have by then made its way up the cliff to where you stood. But you don't even look back. A few gratifying explosions later, followed by the squeal of an expired zergling, tell you all you need to know.
That's the kind of shit you'll get to do with UMS Mod.
Looks like I'm going to be using up just about every unused unit for this. I swear these Pointer units are so fucking useful. Might as well just turn everything into different kinds of pointers. They'll come in many different varieties, by the way.
Imagine this: A marine walks around. He is your main unit. You don't control him directly, though. You have 9 different Pointer units stored somewhere on the map, each corresponding to a different 'weapon'. You keep one of these selected to indicate it as your 'current' weapon; you can switch between them freely at any time, too (like by assigning them to the numeral hotkeys). You control your marine's movement by pressing the WASD keys while any of these are selected.
Now, you see a zergling. You want the marine to kill it. You switch out your bazooka (hotkey 5) and right click on the zergling. Your marine pops up with a tank turret aimed in the direction of the zergling, and a missile fires to the spot you clicked. Bam! But wait... the zergling survived! He's turned aggro! HE'S A LEVEL 99 FUCKING ZERGLING!
Time to run. You see a cliff nearby. Problem is, you can't obviously walk over solid terrain. So, time to do things TF-style: You point just under your marine with the Bazooka, click, and boosh: Rocket jump! Poor Mr. Level 99 Zergie is now a sitting duck!
Time to finish him off with style: You switch to your special abilities menu by pressing Q. You select a deployable sentry gun from the menu, and one appears by your marine. It's out of ammo from the last time you've used it, and you probably won't need it again anyway (you'll likely need the inventory space for another tool). You attach your equipped bazooka to the slot occupied by the previous depleted weapon on the turret. Then you walk away... quickly. The zergling will have by then made its way up the cliff to where you stood. But you don't even look back. A few gratifying explosions later, followed by the squeal of an expired zergling, tell you all you need to know.
That's the kind of shit you'll get to do with UMS Mod.
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