What makes it different from Star Cannon D (or something like that)? Also, FYI, you shouldn't use stars because it's easier to maze as top/bottom then the four side players. It really isn't hard to make a map hard.. you just go into the editor and change enemy life or lower cannon damage. If that's your only marketing angle, you need a new map.
What makes it different from Star Cannon D (or something like that)? Also, FYI, you shouldn't use stars because it's easier to maze as top/bottom then the four side players. It really isn't hard to make a map hard.. you just go into the editor and change enemy life or lower cannon damage. If that's your only marketing angle, you need a new map.
Boatianity: A philosophy developed by Jesus Christ involving winboats and failboats. Those with lots of win are winboats. Those with lots of fail are failboats. Those in the middle are boats. Lends itself to epicness, such as 'May the win be with you' and 'The fail is strong with this one'.
I recently switched my MSN ID to Centreri@Live.com. ADD ME IF I CARE ABOUT YOU. July 18-on (for a bit more then a month, too lazy to look up exact date) I shall be on vacation in Russia. In other words, my access to SEN will be limited and I will probably be completely unable to participate in map night . However, don't feel sorry for me. While you're playing SC I'll be speaking to crazy Soviets, so I'm going to have a great time. KEKEKE.
[quote=Centreri]What makes it different from Star Cannon D (or something like that)? Also, FYI, you shouldn't use stars because it's easier to maze as top/bottom then the four side players. It really isn't hard to make a map hard.. you just go into the editor and change enemy life or lower cannon damage. If that's your only marketing angle, you need a new map.[/quote]
I decided to want to shut down this forum b/c of this, well, delete this forum topic
I decided to want to shut down this forum b/c of this, well, delete this forum topic