| azala | Feb 28 2008, 8:20 pm | Post #1 |
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empty
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This post was edited 1 time, last edit by azala: Jun 24 2008, 4:20 am.
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| Greo | Mar 1 2008, 4:37 pm | Post #2 |
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Not bad. It's probably better than most of the D maps out there.
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This post was edited 1 time, last edit by Syphon: Apr 6 2008, 6:08 am. Reason being: Spam
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| Falkoner | Mar 1 2008, 5:22 pm | Post #3 |
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Taking StarCraft Map Making to the Limit!
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It's such a weird set-up, like you actually have a base and stuff, but it's not bad.
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| ClansAreForGays | Mar 1 2008, 8:57 pm | Post #4 |
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great job on this azala. Your map is currently the most played defense on b.net
I don't think the point system has as much to do with the success as you give it credit for. I believe it succeeds because: 1) there are not multiple versions. I have played this map many times and have only had to dl once. 2) the eco aspect. this gives players a bonus for knowing exactly how much force is needed.(Solid game design) 3) very small dl size |
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| Oyen | Mar 3 2008, 5:15 am | Post #5 |
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I played this. It is indeed very difficult and fun. This game is spreading very rapidly among battle.net.
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| Mp)El_Minigame | Mar 3 2008, 3:28 pm | Post #6 |
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its becuase every noob out there want to beat the game... i already know how its just the dont cooperate.
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| ClansAreForGays | Mar 3 2008, 7:11 pm | Post #7 |
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plz proof read minigame.
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| azala | Mar 4 2008, 10:06 pm | Post #8 |
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The point system is responsible for making certain determined people play for days on end in order to achieve the #1 ranking team, people who I don't think would otherwise play as often as they do. A list of these people would be the ones you see often in the "Hall of Fame" section of my website. For normal people, you're right, the points system really isn't a motivating factor Thanks for playing, - az |
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| ClansAreForGays | Mar 5 2008, 2:11 am | Post #9 |
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I actually now undertand what you mean, having just beat it (with a meager 12). Real replayablitiy after beating it, nice.
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This post was edited 1 time, last edit by ClansAreForGays: Mar 5 2008, 5:29 pm.
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