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Aeon of the Hawk, Starcraft Campaign
Creator: Meta
Time: Feb 21 2008, 6:34 pm
 Zergblender Feb 27 2008, 10:27 pm Post #21
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Quote from SaoxBlender, read the readme file. Unzip the 1.10 file and put all the files into your main SC folder.

maybe that's why.
I always put everything in organized directories, and so I placed this in the maps folder in campaign maps.
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 Zergblender Feb 28 2008, 3:30 pm Post #22
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No, i did do it right the first time, exept now I found my problem.
It says it's only compatible with Broodwar 1.10, and I have 1.15.2,
which brings me to my next question. How do i change back to 1.10?

EDIT: nvm, I found the patch.
This post was edited 1 time, last edit by Zergblender: Feb 28 2008, 5:11 pm.
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 Meta Feb 28 2008, 9:47 pm Post #23
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The only files changed in the patches are starcraft.exe, staredit.exe, storm.dll and patch_rt.mpq. You can downgrade the patch by simply pasting these files on your SC dir. :)

To come back to 1.15-2 just run the exe(download it on Blizzard site) or - easier mode - just paste the 1.15-2 files I uploaded.

Also, thanks for the feedback regarding the story Saox. It's much appreciated, as the story is the main feature of this campaign anyway IMO. Unfortunately I don't know if I'll be available for helping with your campaign, as real life is forcing me to retire from modding. I might come back for SC2 but it's doubtful. :-(

But good luck with it anyway. ^^
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 Saox Feb 28 2008, 9:57 pm Post #24
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Meta, could you possible do a few modding stuff for me, as I do not know how to do it?
For example, adding 3 spell buttons like X-Zero had, or allowing to build a new unit?
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 who Mar 1 2008, 1:48 pm Post #25
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I just have copies of the files from most of blizz's patches in a folder, and I can downgrade quickly with copy/paste. I don't see why people use downgrader programs, since a copy-paste method is much faster imo.

Saox: try firegraft
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 Meta Mar 3 2008, 10:49 pm Post #26
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Due to complaints regarding the difficulty of the campaign, I've uploaded an easy version of it. The differences are mostly related to upgrades of all units in the map, hero stats, some enemy units being removed and a few trigger tweaks and changes. That decreases the difficulty by a good amount, IMO. :D

http://staff.samods.org/metathrom/aeoneasy/Hawk-01.scx
http://staff.samods.org/metathrom/aeoneasy/Hawk-02.scx
http://staff.samods.org/metathrom/aeoneasy/Hawk-03.zip
http://staff.samods.org/metathrom/aeoneasy/Hawk-04.scx
http://staff.samods.org/metathrom/aeoneasy/Hawk-05.scx
http://staff.samods.org/metathrom/aeoneasy/Hawk-06.scx
http://staff.samods.org/metathrom/aeoneasy/Hawk-07.scx
http://staff.samods.org/metathrom/aeoneasy/Hawk-08.scx
http://staff.samods.org/metathrom/aeoneasy/Hawk-09.zip
http://staff.samods.org/metathrom/aeoneasy/Hawk-10.zip

Enjoy. ^^
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 who Mar 3 2008, 11:07 pm Post #27
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yay (since I suck)
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 Deathman101 Mar 4 2008, 12:39 am Post #28
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BTW man I have a pic you might be interested in (bug).


( user posted image )


Morale of the story, don't pause game while a Tank Bomb goes off.
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 who Mar 4 2008, 1:29 am Post #29
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... why'd you pause while the triggers were making the explosion? O.o
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 Meta Mar 4 2008, 10:02 am Post #30
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Thanks for pointing it out, I'll have a look (didn't have the time to test thorougly). :)
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 Deathman101 Mar 4 2008, 11:02 am Post #31
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Quote from MetaThanks for pointing it out, I'll have a look (didn't have the time to test thorougly). :)

:lol: You're welcome, I would of had it sooner had I not found out that SC redirected where my screenies went.
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 Zergblender Mar 4 2008, 5:54 pm Post #32
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Just finished it and I must say that I really liked it.
the only thing that bothered me was that it had almost no missions where you have a base to control and units to build...
Despite the fact that I like the missions with your style better, it just missed something.
I also recognised music from Red alert and Mechwarior 2 in certain levels :P
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 Meta Mar 4 2008, 6:14 pm Post #33
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Thanks for the feedback. I agree that it could have used a huge base-command map of sorts - if you'd like to play another campaign of mine in a similar style, play The Flame Knives on www.samods.org/sc/flameknives. Another thing FK has that AotH doesn't is a lot - and by lot I mean, like 20 or so - boss battles. But then I didn't think boss battles would really suit Aeon since heroes in Aeon are just slightly stronger than standard units... that's why it only has one boss battle of sorts(the final map). :)

Did you like the ending? What characters did you like the map? What were your favorite maps, which were your least favorite and why? :)

Edit: yeah those 2 games you mentioned have awesome music, don't they? I used quite a lot of Grim Fandango tracks as well(the jazz tunes you hear in pubs and such). :D
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 Zergblender Mar 5 2008, 2:54 pm Post #34
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Damn I want to play Mechwarior 2 so bad now . . .
But it doesn't work on XP! :flamer:
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 Deathman101 Mar 6 2008, 11:12 am Post #35
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Quote from MetaEdit: yeah those 2 games you mentioned have awesome music, don't they? I used quite a lot of Grim Fandango tracks as well(the jazz tunes you hear in pubs and such). :D

Lol Grim Fandango is old

And uhm...where did you get those Mech Warrior 2 tracks? I have been trying so hard to get the final boss battle music.
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 ArchonMastaa Mar 8 2008, 10:22 pm Post #36
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Sounds cool. I like the idea about minigames in a Campaign ^^
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