Starcraft was one of the first games which allowed the users to play UMS maps in multiplayer or in general to HAVE something like UMS maps.
This matters because? Hey, I'm gonna test the first Tachyon Bomb! I think I'll do it in the middle of Tokyo. Oops, I just destroyed the largest city on Earth. But it was a first attempt so it's ok to completely ignore things that should obviously have been taken into account before hand.
Starcraft and other games were not made for UMS maps.
Now, THAT IS believable.
Blizzard learned and created better editing tools in warcraft III.
Wow. Did you USE the WarCraft III editor???? O_O I actually PREFER SCM Draft 2. Like I said before, with StarCraft at least you don't have the expectation that all that much is going to be possible. WarCraft III had NO EXCUSE to have such a #*!@&y editor! And it tricked you into thinking things were possible that weren't. Want to make your own spells? FORGET IT. Buffs? HAHAHAHHAHAHAHA. Good luck! The WarCraft III editor makes you THINK you can customize to your heart's content, until you find out how ill-concieved its features truly are. Making your own Buffs NEVER works. Making your own spells only works in two different circumstances:
1) You don't plan on doing anything very creative, and you don't mind some features of the spell you based yours on sneaking in without your permission AND NOT GOING AWAY.
or
2) Third party editors. I've never used the third-party editors for WarCraft III, and I don't plan on it.
WarCraft III was a complete and utter piece of crap, it's hard to believe it was made by the same company that produced the original Diablo (it probably wasn't any of the same people). The graphics were about 10 years behind the times, which is enough right off the bat to pan the turd. But the game wasn't even really all that fun. I mean, there were moments, and I LOVED the Night Elves and their Forest tileset. Having trees for buildings rocks! That was very cool. But the characters were utterly forgetable, unlike in StarCraft. Noone's going to forget who Jim Raynor, Tassadar or Kerrigan are. But I wonder how long it takes most people to remember the name of that sorceress that followed you around in WC III? Or ANY of the Night Elf heros OTHER THAN Illidan. Or how about the 50000000000000000000 half-complete races? You know, Demons, Blood Elves (who, excepting a few units like spell-breakers were just Humans with a different skin set), Dranei, Taurens, blah, blah, blah... WarCraft III felt cheap and rushed to me. And don't give me that crap about the graphics having to be that bad to support that many units in combat at once. I've played almost completely unheard of games by practically no-name companies YEARS before WarCraft III came out that used BETTER LOOKING 3-D models by the THOUSANDS and STILL ran faster than WarCraft III! They were also INFINITELY more enjoyable. WarCraft III was the end of the RTS. It was a complete and total hack-job. I can't stand hearing people defend it, because it reminds me that most of Humanity is completely retarded. The flaws were SO BLATANT that anyone who LOOKED AT that game and missed them has something seriously amiss with their perceptive faculties. When I first heard that there Was going to be a WarCraft III I was ecstatic. Then I saw the graphics and could hardly believe my eyes. Was it, indeed, still 1997? @_@ I'd thought many years had past. Huh, whatever. Time to go listen to my Spice Girls records...
For example Empire Earth was published a few years after Starcraft Broodwar and what were you able to edit?
You had not much more to edit than in starcraft. you had some features which are part in the wcIII editor now, but you were not be able to play EE maps with triggers in multiplayer.
I've never played Empire Earth and don't plan to. It never looked intersting to me, though I did quite enjoy other Sierra games like Pharaoh (Cleopatra) and Zeus (Poseidon), so I can't speak for it's features.
The starcraft UMS was totally new and unique. So please do not complain about it.
Strangely, I think you're under the delusion that StarCraft was a bit of charity work Blizzard did on behalf of the world. It was a product I paid good money for and I'll complain if I want.
If you pay attention to the newest maps and methods, you will see that many genious thaugths are involved.
Binary countoff is goddamned genious.
I'm not sure what you're talking about here. Newest maps and methods? What do you mean? In WC III? I'm pretty sure that any new StarCraft maps would play by the same rules that the old ones do.
None.