Credits:
GreatDragon (me) - Maker
madbluedragon//FuryDragon[uK] - Voice Actor
Konami - SoundsMichiru Yamane - Music
Nintendo - Most GFX
SpriteTrooper - Red Mage GFX
Maskhiko Kimura - Music
Staredit.net - Technical support
Square Soft/Square Enix - Final Fantasy Creator
And to any that I might of missed..
Working on:
Not planned at the moment... EDIT: OKAY!
I do wire frames last, I KNOW THEY LOOK UGLY!
Now, the plans what I'm going to do...
Green = Done
Yellow = Little bit modded...
Red = Not greatly modified or not modified at all
Purple = May not make it to final release.
Orange = Undefined
Protoss - Human (Black Lion [Goltana])
====================
Zealot - (F)Knight {Game Attack: Broad Sword} 97%
Dragoon - Archer (Crossbow) {Game Attack: Crossbow} 0%
High Templar - Blackmage [Note: No Attack] {Spells: Fire (psionic storm), Confuse (hallucination) (Cost: 100)} 9%
Archon- Black Mage (w/ glow) {Attack: Psionic Blast: Archon} 0%
Dark Templar - Thief [Note: No invisibility] {Game Attack: Dagger} 0%
Dark Archon - Time mage [Note: No Attack] UNKNOWN 0%
Probe - Squire {Game Attack: Flail} 0%
Reaver - Archer (Longbow) {Game Attack: Longbow} 0%
Shuttle - Black Chocobo [Note: No Attack] 0%
Observer - Priest (Male) [Note: No Attack] {Uses Heal: Medic Spell} 0%
Corsair - Red Chocobo [Note: Ground unit with anti-air attack] {Game Attack: Choco Meteor} 0%
Scout - Monk [Note: Ground Unit] {Game Attack: Repeating Fist} 0%
Arbiter - Mediator [Note: Ground unit] {Game Attack: Gun} 0%
Carrier - Red Mage (2D sprite) {Attack: 1st sprite combo} 97%
Terran - Human (White Lion [Larg])
===================
Marine - Archer (Crossbow) {Game Attack: Crossbow} 0%
Firebat - Geomancer {Attack: Subterrnean Spikes: Lurker Attack} 0%
Ghost - Ninja [Note: Can use cloak Cost: 190] {Game Attack: Throw Shurikan} 0%
Medic - Priest (Female) [Note: No Attack] {Uses heal: Medic Spell} 0%
Vulture - Yellow Chocobo [Note: No air attack/ Remove vulture mine spell] {Game Attack: Choco Attack} 0%
Siege Tank - Lancer {Normal Mode: Game Attack: Lance} - {Siege Mode: Game Attac: Jump Animation} 0%
Goliath - Knight (1.5x Strength/HP) {Game Attack: Knightsword} 0%
Wraith - Monk [Note: Ground Unit] {Game Attack: Repeating Fist} 0%
Dropship - Blue Chocobo [Note: No Attack] 0%
Science Vessal - Oracle [Note: Ground Unit] {Game Attack: Battle Bamboo} - {Poison: Iradiate (Cost: 25)} 0%
SCV - Squire {Game Attack: Flail} 0%
Valkrie - Red Chocobo [Note: Ground Unit with anti-air attack] {Game Attack: Choco Meteor} 0%
Battlecruiser - UNKNOWN 0%
Zerg - Monster
================
Drone - Slave {Game Attack: Sword} 0%
Zergling - Courel {Game Attack: Normal} 0%
Hydralisk - Dragon {Attack: Yamato Gun: Battlecruiser Spell} 0%
Broodling - [Note: Die instantly] ?lol!?%
Defiler - Malboro [Note: Remove Consume Spell] {Game Attack: Teeth (Weak Attack)} 0%
Lurker - Uribo {Game Attack: Rush} 0%
Mutalisk - Cockatrice {Game Attack: Feather Bomb} 0%
Overlord - Grey Chocobo [Note: No Attack] 0%
Guardian - Behemoth [Note: Land Unit] {Attack: Acid Spore: Guardian Attack} 0%
Devourer - White Chocobo [Attack is Choco Meteor] 0%
Infested Terran - Skeleton {Game Attack: Thunder Soul (Include Flinch)} 0%
Queen - Mind-Flayer [Note: remove spells] {Game Attack: Tentacle Attack} 2%
Ultralisk - GreatDragon {Attacks air and ground bite/magic} 97%
Now if there is anything that you think it's wrong above, please tell me.
Status: Very slow production due to the fact, I'm like doing this solo, I need a team, I also lack motivation, although the mod is still rather in production. If anyone can mod and like to help, it'd be nice...
Screenshot of so far of what I made...
Lobby image screenshot, n'duh.
A crappy snapshot of a zealot attack, too bad I screened the wrong time..
Picture of a zealot's death animation... looks rather stupid unanimated.
Image of a ultralisk gronud attack (bite)
Image of a ultralisk death (at start beginning to burst into flames)
Useless image... to me... it's a ultralisk vanish animation... simply it looks squashed.
Screenshot of a avatar(corsair) unit (requires 50 supplies) which can take out 12 zealots, and flies
This screenshot shows a attack loop that shoots a steady beam that creates a blue explosion on contact followed by a chargeup sound
A distorted image through lots of text of a corsair death..
As requested by my friend, I replaced shield with ice shield.
As requested: fire attack.
A failed screen shot of taking a zealot attack again, although shows a cursor as a skull...
Despite the poorly animated zealot and ultralisk, I technically need a team to do all this work
Link to download a unfinished version:
The exe packaging thing, I heard complaints, --- SORRY PAL I FIND IT DIFFICULT TO UPLOAD A STUPID LARGER FILE BAWWWW! LMAO!, take your stupid time to extract it, it's to compress the file, kay?
Upload another time, I disconnected.
Edit: Reuploaded.
;( You will click this angry smiley face if you agree to undergo some bugs in mod and give a good feedback at least.
-Incoming...
Now tell me, this is a tileset edit, if this looks bad, you better type it down, other then that, if it's good. It stays and I'll do the rest.
-UPDATE [old]
New screenshot demonstrating the latest air attack for dragon.
More better then the old one, little bit overpowered in UMS
-UPDATE [old]
Replaced Disrupt web with another spell as shown in the screenshot.
No new units, just tweaking at the moment.
-Update
Done all Corsair / Ultralisk / Zealot tweaks, soon to be working on another unit...
And with a better terrain, hopefully not eye burning like the last one.
This screenshot below is just the titlescreen
Download the new version: Here..?
Post has been edited 13 time(s), last time on Apr 12 2008, 6:06 am by GreatDragon.
None.