Staredit Network > Forums > SC1 Mapping Tools > Topic: Blizzard Recommending SCMDraft 2
Blizzard Recommending SCMDraft 2
Jul 10 2019, 2:21 pm
By: MTiger156  

Jul 10 2019, 2:21 pm MTiger156 Post #1



Blizzard is now recommending SCMDraft 2 to all players.
Another big victory for the SEN community!

*shouts of joy*



Quote from Matt Sherman, StarCraft Developer
SCMDRAFT is not only more robust than StarEdit, but it’s also much more user-friendly. Although SCMDRAFT is an unofficial editor for StarCraft, rest assured we work closely with Sinsanity to ensure its compatibility with the game.





Jul 10 2019, 2:52 pm Suicidal Insanity Post #2

I see you !

Don't you mean Stormcoast Fortress? :D




Jul 10 2019, 5:08 pm IlyaSnopchenko Post #3

The Curious

Wow, and they 86d staredit.exe from the installation, too. I wonder if I should have backed up or something but the effin' Blizzard Agent updated everything without me noticing. When I looked into the STARCRAFT\ folder now it looked to me like Norton Antivirus has been let loose there: most files are gone. :)



Who am I, and why should I care?

Jul 10 2019, 5:42 pm Suicidal Insanity Post #4

I see you !

The editor wouldn't help without the MPQs anyhow.




Jul 10 2019, 6:19 pm IlyaSnopchenko Post #5

The Curious

I understand (I still have them in my derelict 1.16 installation, but patch_ed.mpq is gone for good now).

Good thing about the new patch: SAMASE works without any noticeable issues.
Bad thing: most AI stuff is now broken, including the stock Insane script I was using in a mission.




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[07:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
[06:59 pm]
sraw531 -- (sc1)
[06:48 pm]
sraw531 -- is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
[06:23 pm]
Ultraviolet -- martosss
martosss shouted: jjf28 oh lol it was unplayable a few days ago, I guess Blizzard fixed it, thanks for trying it lol
So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
[06:21 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet depends on zoom
wat
[05:36 pm]
martosss -- jjf28
jjf28 shouted: I played it against the current SC:R bnet
oh lol it was unplayable a few days ago, I guess Blizzard fixed it, thanks for trying it lol
[05:06 pm]
jjf28 -- I played it against the current SC:R bnet
[05:04 pm]
jjf28 -- the map is playable on both 1.16.1 and SC:R, this would just be straight up unprotecting
[10:41 am]
martosss -- jjf28
jjf28 shouted: martosss can you provide an example map? I can confirm what you're saying and make a tool to decorrupt them
The map was probably locked with SMC, I just tested it and SMC produces a very similar garbled MPQ header(with a lot of fffffffffff and an MPQ header size of 10 00 00 00 in the start), which is unreadable by the latest SC:R version(not a valid scenario error when trying to host it). An example map is a KotK map that started all this - https://app.box.com/s/pmefbgb8oay8wo3gewwl046no26lfkjx Here's a link to download the map(giving it in a space storage service since it's not a valid map and i don't want to upload broken maps on SEN/nibbits ...) It would be nice if you can show me what you're doing to test unlocking the map :)
[09:26 am]
KrayZee -- Oops spoilers... well, is it really at this point?
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