Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Remove pre-placed sprites via EUD's
Remove pre-placed sprites via EUD's
Feb 11 2019, 9:43 am
By: Brusilov  

Feb 11 2019, 9:43 am Brusilov Post #1

As per the title, is there any way to do this through triggers? I have about 30 sprites preplaced on a map that I won't need once an initial trigger expires, so I'd like to remove them. Failing that, I may just use an Unused unit and change its graphics through EUDEditor to achieve the same effect, but I'd like to not waste a unit ID that I don't need to.



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[11:21 am]
UEDCommander -- That worker hardcode shit is annoying
[11:15 am]
UEDCommander -- I would like to point out that "successfully modded" and "done everything i want" are two big differences
[2019-7-21. : 5:46 am]
O)FaRTy1billion[MM] -- 🥝
[2019-7-21. : 4:47 am]
Pr0nogo -- kiwi
[2019-7-21. : 4:46 am]
A_of-s_t -- I think Corbo made it a mango at one point
[2019-7-21. : 4:46 am]
jjf28 -- what was it.. like... a peach originally?
[2019-7-21. : 4:46 am]
A_of-s_t -- lol :aofst: forgot about that one
[2019-7-21. : 4:45 am]
jjf28 -- :aofst:
[2019-7-21. : 4:44 am]
A_of-s_t -- Sweet, thanks :)
[2019-7-21. : 4:42 am]
Pr0nogo -- only a select few are done in scr due to its constraints
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