Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Remove pre-placed sprites via EUD's
Remove pre-placed sprites via EUD's
Feb 11 2019, 9:43 am
By: Brusilov  

Feb 11 2019, 9:43 am Brusilov Post #1



As per the title, is there any way to do this through triggers? I have about 30 sprites preplaced on a map that I won't need once an initial trigger expires, so I'd like to remove them. Failing that, I may just use an Unused unit and change its graphics through EUDEditor to achieve the same effect, but I'd like to not waste a unit ID that I don't need to.

Thanks!



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[12:09 am]
jjf28 -- ><>
[09:58 pm]
Moose -- Ya, raid the fridge after he run out of food in mommy's basement XDDDD
[09:12 pm]
NudeRaider -- Voyager7456
Voyager7456 shouted: And when was the last time you raided anything?
does the fridge count? :awesome:
[07:10 pm]
Dem0n -- needs context for something featured in one of the most active threads on this site lmao
[06:08 pm]
Voyager7456 -- And when was the last time you raided anything?
[06:08 pm]
Voyager7456 -- NudeRaider
NudeRaider shouted: Black_Overseer context? Also contrary to the title nothing is burning :(
Says the guy who's not actually nude while posting
[2019-2-18. : 12:08 pm]
NudeRaider -- Black_Overseer
Black_Overseer shouted: https://imgur.com/a/de64fpk
context? Also contrary to the title nothing is burning :(
[2019-2-18. : 11:12 am]
wolfsigma -- FaRTy1billion
FaRTy1billion shouted: I play with standard graphics usually
yea me too, or hd graphics with pillarbox
[2019-2-18. : 11:11 am]
wolfsigma -- hows it going everyone
Please log in to shout.


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