Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Remove pre-placed sprites via EUD's
Remove pre-placed sprites via EUD's
Feb 11 2019, 9:43 am
By: Brusilov  

Feb 11 2019, 9:43 am Brusilov Post #1



As per the title, is there any way to do this through triggers? I have about 30 sprites preplaced on a map that I won't need once an initial trigger expires, so I'd like to remove them. Failing that, I may just use an Unused unit and change its graphics through EUDEditor to achieve the same effect, but I'd like to not waste a unit ID that I don't need to.

Thanks!



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UEDCommander -- That worker hardcode shit is annoying
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O)FaRTy1billion[MM] -- 🥝
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A_of-s_t -- Sweet, thanks :)
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Pr0nogo -- only a select few are done in scr due to its constraints
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