Staredit Network > Forums > SC1 Map Showcase > Topic: Hail To The King
Hail To The King
Oct 14 2017, 9:16 pm
By: m.0.n.3.y  

Oct 14 2017, 9:16 pm m.0.n.3.y Post #1



The Rules Are Simple:

1. Each player controls a Zergling
2. Capture the Hill to earn points
3. First team to X points wins
4. Burrow your Zergling to Shoot an Enemy

Set the initial game settings: Score to win, Allow/Prevent Auto-Targeting, Watch tutorial

Capture the Hill to earn points. Burrow your Zergling to Shoot an Enemy. Build a Reaver or Shuttle to Counter

Shots act like weapon pickups. They spawn randomly on the map and in your spawn, pick them up to equip them

Custom terrain. There are 8 different Hill locations


Hail To The King is a competitive PVP objective based game (unless you do Team Death Match Mode) akin to Snipers, or something similar. It requires a lot of micro and you have to be quick. Burrowing to shoot necessitates that you stop moving so you must balance shooting, dodging, and countering; all while trying to capture the Hill. PowerUps/SHOT act like weapon pickups and can greatly change the flow of the game.

I think it's my best yet, and it's a lot of fun when you get a group together. I'll gladly take feedback and bug reports here.

Overall, I hope you enjoy it.

Thanks guys!

Hail To The King 1.0.scx
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Oct 15 2017, 2:10 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

Looks interesting, but I'd fix up that terrain. It's very blocky, especially the grass. I'd ask someone like Butch to help you out with that.

Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

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[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
[10:21 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: doesn't count because you're in a different timezone tho O_O
now does it count?
Please log in to shout.

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