Staredit Network > Forums > SC1 Map Showcase > Topic: Hail To The King
Hail To The King
Oct 14 2017, 9:16 pm
By: m.0.n.3.y  

Oct 14 2017, 9:16 pm m.0.n.3.y Post #1




A COMPETITIVE KING OF THE HILL PVP GAME

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The Rules Are Simple:

1. Each player controls a Zergling
2. Capture the Hill to earn points
3. First team to X points wins
4. Burrow your Zergling to Shoot an Enemy



INTRODUCTION
Set the initial game settings: Score to win, Allow/Prevent Auto-Targeting, Watch tutorial
Images



BASIC GAMEPLAY
Capture the Hill to earn points. Burrow your Zergling to Shoot an Enemy. Build a Reaver or Shuttle to Counter
Images



POWERUPS/DIFFERENT SHOTS
Shots act like weapon pickups. They spawn randomly on the map and in your spawn, pick them up to equip them
Images



MINIMAP
Custom terrain. There are 8 different Hill locations
Image










OVERALL

Hail To The King is a competitive PVP objective based game (unless you do Team Death Match Mode) akin to Snipers, or something similar. It requires a lot of micro and you have to be quick. Burrowing to shoot necessitates that you stop moving so you must balance shooting, dodging, and countering; all while trying to capture the Hill. PowerUps/SHOT act like weapon pickups and can greatly change the flow of the game.

I think it's my best yet, and it's a lot of fun when you get a group together. I'll gladly take feedback and bug reports here.

Overall, I hope you enjoy it.

Thanks guys!



Attachments:
Hail To The King 1.0.scx
Hits: 0 Size: 1658.01kb



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Oct 15 2017, 2:10 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

Looks interesting, but I'd fix up that terrain. It's very blocky, especially the grass. I'd ask someone like Butch to help you out with that.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

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[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
Zycorax -- :wob:
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